PerlinAreaDeform_v4 Op
Displace vertices using perlin noise animation
Summary (oneliner)
Use to get a smooth perlin noise vertex displacement on a mesh.
Can be moved around in 3d space.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
Scale (Number)
Size (Number)
Strength (Number)
Calc Normals (boolean /Number)
Flip Normals (boolean /Number)
Falloff (Number)
Output index (integer /Number)
Source index (integer /Number)
x (Number)
y (Number)
z (Number)
Scroll X (Number)
Scroll Y (Number)
Scroll Z (Number)
WorldSpace (boolean /Number)
Outputs
trigger (Trigger)
Patches using PerlinAreaDeform_v4
Changelog
Ops.User.pandur.PerlinAreaDeform_v4 renamed to Ops.Gl.ShaderEffects.PerlinAreaDeform_v4 2020-07-23 - pandur | |
added core lib: cgl_shadermodifier 2020-07-27 - pandur |