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InstancedTextureColorize
Ops.Gl.ShaderEffects.InstancedTextureColorize
colorize instanced meshes using a texture

summary (oneliner)

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Inputs

Trigger (Trigger)

Texture (Object)

Strength (Number)

Scale (Number)

Clamp (boolean /Number)

Debug Bounds (boolean /Number)

Offset X (Number)

Offset Y (Number)

Outputs

Next (Trigger)

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instanced displace and colorize example:


Credits


Changelog


cloned op from Ops.User.pandur.VertexDisplaceInstanced
2020-10-19 - pandur

Ops.User.pandur.TextureColorizeInstanced renamed to Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedTextureColorize
2020-10-25 - pandur

Ops.Gl.ShaderEffects.InstancedPerlinPosition.InstancedTextureColorize renamed to Ops.Gl.ShaderEffects.InstancedTextureColorize
2020-10-25 - pandur

added core lib: cgl_shadermodifier
2020-11-24 - pandur

Examples using InstancedTextureColorize

Public Patches using InstancedTextureColorize