Transform and repeat texture coordinates of a mesh via vertex shader
summary (oneliner)
Example:
Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.
A mesh of 2 height will be twisted 360 degree !
doc
issues
example patch id
youtube id
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Inputs
render (Trigger)
Translate X (Number)
Translate Y (Number)
Repeat X (Number)
Repeat Y (Number)
Flip X (boolean /Number)
Flip Y (boolean /Number)
Outputs
Trigger (Trigger)
Patches using TransformTextureCoordinates
Changelog
Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3
2020-07-29 - pandur
cloned op from Ops.Gl.ShaderEffects.Twist_v3
2021-03-09 - pandur
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex
2021-03-09 - pandur
fix: can be stacked now
2022-01-31 - pandur
cloned op from Ops.Gl.ShaderEffects.TransformVertex
2022-05-18 - pandur
Ops.User.pandur.TransformTextureCoordinates renamed to Ops.Gl.ShaderEffects.TransformTextureCoordinates
2022-05-18 - pandur
2020-07-29 - pandur
cloned op from Ops.Gl.ShaderEffects.Twist_v3
2021-03-09 - pandur
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex
2021-03-09 - pandur
fix: can be stacked now
2022-01-31 - pandur
cloned op from Ops.Gl.ShaderEffects.TransformVertex
2022-05-18 - pandur
Ops.User.pandur.TransformTextureCoordinates renamed to Ops.Gl.ShaderEffects.TransformTextureCoordinates
2022-05-18 - pandur