TransformTextureCoordinates Op

TransformTextureCoordinates

Transform and repeat texture coordinates of a mesh via vertex shader


<p>Example:</p> <p>Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.</p> <p>A mesh of 2 height will be twisted 360 degree !</p>


Full Name
  • Ops.Gl.ShaderEffects.TransformTextureCoordinates
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch Transform Texture Coordinates

Transform Texture Coordinates is a handy op that goes under your material and allows you to modify how your texture is mapped onto your object.

You can use this to quickly setup repeating textures by adjusting the repeat settings and scale your texture maps to a more believable realworld scale- for example highres brickwork textures on a wall. You can also get creative scrolling effects or come up with special effects that use one texture to drastically change how your 3d model is textured.

Open In Editor

Youtube Video Tutorial

INPUT PORTS


render (Trigger)
Translate X (Number)
Translate Y (Number)
Repeat X (Number)
Repeat Y (Number)
Flip X (Number:

<i>boolean</i>

)

Flip Y (Number:

<i>boolean</i>

)

Rotation (Number)

OUTPUT PORTS


Trigger (Trigger)

Patches using TransformTextureCoordinates

  • Examples
  • Public
  • My Patches

Changelog


Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3user avatarpandur - 2020-07-29 15:39
cloned op from Ops.Gl.ShaderEffects.Twist_v3user avatarpandur - 2021-03-09 19:34
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertexuser avatarpandur - 2021-03-09 19:50
fix: can be stacked nowuser avatarpandur - 2022-01-31 09:16
cloned op from Ops.Gl.ShaderEffects.TransformVertexuser avatarpandur - 2022-05-18 11:36
Ops.User.pandur.TransformTextureCoordinates renamed to Ops.Gl.ShaderEffects.TransformTextureCoordinatesuser avatarpandur - 2022-05-18 11:44