TransformTextureCoordinates Op
Transform and repeat texture coordinates of a mesh via vertex shader
Summary (oneliner)
<p>Example:</p> <p>Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.</p> <p>A mesh of 2 height will be twisted 360 degree !</p>
- Ops.Gl.ShaderEffects.TransformTextureCoordinates
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Transform Texture Coordinates
Transform Texture Coordinates is a handy op that goes under your material and allows you to modify how your texture is mapped onto your object.
You can use this to quickly setup repeating textures by adjusting the repeat settings and scale your texture maps to a more believable realworld scale- for example highres brickwork textures on a wall. You can also get creative scrolling effects or come up with special effects that use one texture to drastically change how your 3d model is textured.
Youtube Video Tutorial
INPUT PORTS
<i>boolean</i>
)<i>boolean</i>
)OUTPUT PORTS
Patches using TransformTextureCoordinates
Changelog
Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3 | pandur - 2020-07-29 15:39 | |
cloned op from Ops.Gl.ShaderEffects.Twist_v3 | pandur - 2021-03-09 19:34 | |
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex | pandur - 2021-03-09 19:50 | |
fix: can be stacked now | pandur - 2022-01-31 09:16 | |
cloned op from Ops.Gl.ShaderEffects.TransformVertex | pandur - 2022-05-18 11:36 | |
Ops.User.pandur.TransformTextureCoordinates renamed to Ops.Gl.ShaderEffects.TransformTextureCoordinates | pandur - 2022-05-18 11:44 |