TransformTextureCoordinates Op
Transform and repeat texture coordinates of a mesh via vertex shader
Summary (oneliner)
Example:
Degree 180 / Height 1 will twist a mesh of 1 height 180 degree.
A mesh of 2 height will be twisted 360 degree !
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Outputs
Transform Texture Coordinates
Transform Texture Coordinates is a handy op that goes under your material and allows you to modify how your texture is mapped onto your object.
You can use this to quickly setup repeating textures by adjusting the repeat settings and scale your texture maps to a more believable realworld scale- for example highres brickwork textures on a wall. You can also get creative scrolling effects or come up with special effects that use one texture to drastically change how your 3d model is textured.
Youtube Video Tutorial


Patches using TransformTextureCoordinates
Changelog
Ops.User.pandur.Twist3 renamed to Ops.Gl.ShaderEffects.Twist_v3 2020-07-29 - pandur | |
cloned op from Ops.Gl.ShaderEffects.Twist_v3 2021-03-09 - pandur | |
Ops.User.pandur.TransformVertex renamed to Ops.Gl.ShaderEffects.TransformVertex 2021-03-09 - pandur | |
fix: can be stacked now 2022-01-31 - pandur | |
cloned op from Ops.Gl.ShaderEffects.TransformVertex 2022-05-18 - pandur | |
Ops.User.pandur.TransformTextureCoordinates renamed to Ops.Gl.ShaderEffects.TransformTextureCoordinates 2022-05-18 - pandur |