PointLight_v5 Op
Point light for phong shading
Summary (oneliner)
<p>The point light illuminates in every possible direction.</p>
- Ops.Gl.Phong.PointLight_v5
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
<p>Trigger input</p>
Light Attributes
<i>boolean</i>
)<p>intensity of the point light</p>
<p>effective radius of the point light</p>
Position
<p>position x</p>
<p>position y</p>
<p>position z</p>
Color
<p>diffuse color channel R</p>
<p>diffuse color channel G</p>
<p>diffuse color channel B</p>
Specular Color
<p>specular color channel R</p>
<p>specular color channel G</p>
<p>specular color channel B</p>
<p>falloff within effective radius</p>
<i>boolean</i>
)<p>if activated, light will generate a shadow map to be used with the shadow material extension</p>
Shadow Map Settings
<i>boolean</i>
)<i>integer</i>
) 256 512 1024 2048<p>index of the map size</p>
<p>strength of the shadows</p>
<p>the near value of the shadow camera's frustum</p>
<p>the far value of the shadow camera's frustum</p>
<p>biasing for the shadow comparison, refer to the shadow op for an in depth explanation</p>
<i>integer</i>
)<p>polygon offset for the shadow map rendering, refer to the shadow op for an in depth explanation</p>
OUTPUT PORTS
<p>trigger output</p>
<p>generated shadow cubemap output</p>