beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

PointLight_v5 Op

Ops.Gl.Phong.PointLight_v5


PointLight

Point light for phong shading


summary (oneliner)

The point light illuminates in every possible direction.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Trigger In (Trigger)

Trigger input


Light Attributes

Cast Light (boolean /Number)

Intensity (Number)

intensity of the point light


Radius (Number)

effective radius of the point light


Position

X (Number)

position x


Y (Number)

position y


Z (Number)

position z


Color

R (Number)

diffuse color channel R


G (Number)

diffuse color channel G


B (Number)

diffuse color channel B


Specular Color

Specular R (Number)

specular color channel R


Specular G (Number)

specular color channel G


Specular B (Number)

specular color channel B


Falloff (Number)

falloff within effective radius


Cast Shadow (boolean /Number)

if activated, light will generate a shadow map to be used with the shadow material extension


Shadow Map Settings

Rendering Active (boolean /Number)

Map Size index (integer /Number)

index of the map size


Shadow Strength (Number)

strength of the shadows


Near (Number)

the near value of the shadow camera's frustum


Far (Number)

the far value of the shadow camera's frustum


Bias (Number)

biasing for the shadow comparison, refer to the shadow op for an in depth explanation


Polygon Offset (integer /Number)

polygon offset for the shadow map rendering, refer to the shadow op for an in depth explanation


Outputs

Trigger Out (Trigger)

trigger output


Cubemap (Object)

generated shadow cubemap output


World Position X (Number)

World Position Y (Number)

World Position Z (Number)

Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

PointLight - example

PointLight example patch.

Open Example In Editor


Patches using PointLight_v5

Changelog


Ops.User.cables.ShadowPointLightCGL renamed to Ops.Admin.ShadowPointLightCGL
2020-04-28 - cables

Ops.Admin.ShadowPointLightCGL renamed to Ops.Gl.Phong.PointLight_v5
2020-07-29 - pandur

added core lib: cgl_cubemapframebuffer
2021-03-24 - cables