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DirectionalLight
Ops.Gl.Phong.DirectionalLight_v5
Directional light for phong shading

summary (oneliner)

This light illuminates the whole scene. It does not have a position, only a direction. You can think of it as a sunlight.

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related ops

Inputs

Trigger In (Trigger)

Trigger input


Light Attributes

Cast Light (boolean /Number)

Intensity (Number)

intensity of the directional light


Direction

X (Number)

Direction X


Y (Number)

Direction Y


Z (Number)

Direction Z


Color

R (Number)

R color channel


G (Number)

G color channel


B (Number)

B color channel


Specular Color

Specular R (Number)

specular reflection color channel R


Specular G (Number)

specular reflection color channel G


Specular B (Number)

specular reflection color channel B


Cast Shadow (boolean /Number)

if activated, light will generate a shadow map to be used with the shadow material extension


Shadow Map Settings

Rendering Active (boolean /Number)

Map Size index (integer /Number)

index of the map size


Shadow Map Settings

Map Size (String)

the size of the generated shadow map, possible values: 256, 512, 1024, 2048


Shadow Strength (Number)

strength of the shadows


LR-BottomTop (Number)

L, R, Bottom and Top culling of the shadow map camera's frustum


Near (Number)

near culling of the shadow map camera's frustum


Far (Number)

far culling of the shadow map camera's frustum


Bias (Number)

biasing for the shadow comparison, refer to the shadow op for an in depth explanation


Polygon Offset (integer /Number)

polygon offset for the shadow map rendering, refer to the shadow op for an in depth explanation


Normal Offset (Number)

normal offset for the shadow map rendering, refer to the shadow op for an in depth explanation


Blur Amount (Number)

blur factor for the VSM shadow algorithm, refer to the shadow op for an in depth explanation


Advanced Options

Enable Advanced (boolean /Number)

MSAA index (integer /Number)

Advanced Options

MSAA (String)

MSAA factor


Texture Filter index (integer /Number)

Advanced Options

Texture Filter (String)

texture filter type


Anisotropic index (integer /Number)

Advanced Options

Anisotropic (String)

anisotropic factor


Outputs

Trigger Out (Trigger)

trigger output


Shadow Map (Object)

generated shadow map output


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Credits


Changelog


Ops.User.cables.ShadowDirectionalLightCGL renamed to Ops.Admin.ShadowDirectionalLightCGL
2020-04-23 - cables

Ops.Admin.ShadowDirectionalLightCGL renamed to Ops.Gl.Phong.DirectionalLight_v5
2020-07-29 - pandur

Examples using DirectionalLight_v5

Public Patches using DirectionalLight_v5