Camera_v2 Op
Transforms and projects the scene from the point of view of the camera.
Summary (oneliner)
- Ops.Gl.Matrix.Camera_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
<i>boolean</i>
)<i>integer</i>
)<p>Field of view of the camera</p>
<i>boolean</i>
)<p>Automatically calculate aspect ratio based on the viewport</p>
<p>Custom aspect ratio</p>
<p>X Position of the camera</p>
<p>Y Position of the camera</p>
<p>Y Position of the camera</p>
<p>Look at point in X position</p>
<p>Look at point in Y position</p>
<p>Look at point in Z position</p>
<p>Move sideways (in local x axis)</p>
<p>Move up+down (in local y axis).</p>
<p>Move forward+backward (in local z axis)</p>
<p>Tilt up+down relative to current orientation (around local x axis)</p>
<p>Rotate left+right relative to current orientation (around local y axis)</p>
<p>Roll left+right relative to current orientation (around local z axis)</p>
OUTPUT PORTS
Patches using Camera_v2
Changelog
bugfix | added identity toggle to reset the viewmatrix to 0,0,0 - expected coordinates are used and not influenced by default viewMatrix transform | pandur - 2024-03-01 09:58 |