render lots of particles following a path/spline/array3x
summary (oneliner)
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Exec (Trigger)
Points (Array)
Num Particles (Number)
Length (Number)
Spread (Number)
Offset (Number)
Max Distance (Number)
RandomSpeed (boolean /Number)
Outputs
Next (Trigger)
Patches using ArrayPathFollowParticles_v2
Changelog
cloned op from Ops.Gl.Matrix.ArrayPathFollowParticles 2021-01-08 - cables | |
added core lib: cgl_shadermodifier 2021-01-08 - cables | |
Ops.User.cables.ArrayPathFollowParticles2 renamed to Ops.Gl.Matrix.ArrayPathFollowParticles_v2 2021-01-08 - cables | |
add warning if not below a pointmaterial 2022-07-11 - stephan |