ArrayPathFollowParticles_v2 Op
render lots of particles following a path/spline/array3x
Summary (oneliner)
Full Name
- Ops.Gl.Matrix.ArrayPathFollowParticles_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch array follow path particles example
INPUT PORTS
Exec (Trigger)
Points (Array)
Num Particles (Number)
Length (Number)
Spread (Number)
Offset (Number)
Max Distance (Number)
RandomSpeed (Number:
<i>boolean</i>
)OUTPUT PORTS
Next (Trigger)
Patches using ArrayPathFollowParticles_v2
Changelog
cloned op from Ops.Gl.Matrix.ArrayPathFollowParticles | cables - 2021-01-08 12:35 | |
added core lib: cgl_shadermodifier | cables - 2021-01-08 14:02 | |
Ops.User.cables.ArrayPathFollowParticles2 renamed to Ops.Gl.Matrix.ArrayPathFollowParticles_v2 | cables - 2021-01-08 15:00 | |
add warning if not below a pointmaterial | stephan - 2022-07-11 12:09 |