TextureToRandomPoints Op

TextureToRandomPoints

Create points by sampling texture



Full Name
  • Ops.Gl.TextureToRandomPoints
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


update (Trigger)
Num Points (Number: integer)
Seed (Number)

Seed value 0 will continuously randomize point position

Z Position index (Number: integer)
Z Multiply (Number)
texture (Object)

OUTPUT PORTS


trigger (Trigger)
Points (Array)
NumPoints (Number)

Patches using TextureToRandomPoints

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2019-06-16 13:16
Ops.User.pandur.Texture2RandomPoints renamed to Ops.Gl.TextureToPointsuser avatarpandur - 2019-06-16 13:21
renameOps.Gl.TextureToPoints renamed to Ops.Gl.TextureToRandomPointsuser avatarpandur - 2024-10-30 08:32