align a geometry / change its pivot / center / origin point
Test if a boundingbox could be visible in the current viewport
disconnect faces/polygons of a mesh
flip all normals of a geometry
capture all following meshes into one geometry
Calculate a bounding box from a geometry
basic extrusion of flat geometry
information about a geometry
merge two geometries to one
merge two geometries into one
Get vertices of a geometry as array3x (vertex vertices)
Generate an .obj file as string from a geometry
convert geometry to only flat triangles without reusing vertices positions
Reverses the order of vertices in a geometry, back facing triangles become front facing ones
uniform scaling of geometry vertices
sort geometry triangles by position
Generate a SVG path string of a string using an opentype font
transform vertices of geometry