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SurfaceScatter
Ops.Gl.SurfaceScatter_v2
Namespace: Ops.Gl
Scatter an object on the surface of a mesh with different distribution methods

summary (oneliner)

Use various distribution methods to place many instances of a geometry along the surface of a mesh.
The following distribution modes are available:

  • VERTEX - Will only add an instance to a vertex point
  • TRIANGLE CENTER - Adds an instance to the center of a triangle
  • TRIANGLE SIDE - Adds an instance to the sideof a triangle
  • RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

draw (boolean / Number)

Num (integer / Number)

Geom Surface (Object)

Geometry (Object)

Distribution index (integer / Number)

Distribution

Distribution (string / Number)

Selection index (integer / Number)

Distribution

Selection (string / Number)

Random Seed (Number)

Size

Size min (Number)

Size max (Number)

Limit (boolean / Number)

Limit Num (integer / Number)

Random Rotate (boolean / Number)

Outputs

Positions (Array)

Scale (Array)

Quaternions (Array)

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surfaceScatter 2 example:


Credits


Changelog


Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2
2020-07-24 - pandur

Examples using SurfaceScatter_v2

Public Patches using SurfaceScatter_v2