SurfaceScatter_v2 Op

SurfaceScatter

Scatter an object on the surface of a mesh with different distribution methods


<p>Use various distribution methods to place many instances of a geometry along the surface of a mesh. The following distribution modes are available:</p> <ul> <li>VERTEX - Will only add an instance to a vertex point</li> <li>TRIANGLE CENTER - Adds an instance to the center of a triangle</li> <li>TRIANGLE SIDE - Adds an instance to the sideof a triangle</li> <li>RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle</li> </ul>


Full Name
  • Ops.Gl.SurfaceScatter_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch surfaceScatter 2 example

Open In Editor

Youtube Video Tutorial

INPUT PORTS


Render (Trigger)
draw (Number:

<i>boolean</i>

)

Num (Number:

<i>integer</i>

)

Geom Surface (Object)

Distribution

Distribution index (Number:

<i>integer</i>

)

Selection index (Number:

<i>integer</i>

)

Random Seed (Number)

Size

Size min (Number)
Size max (Number)
Limit (Number:

<i>boolean</i>

)

Limit Num (Number:

<i>integer</i>

)

Random Rotate (Number:

<i>boolean</i>

)

OUTPUT PORTS


Next (Trigger)
Positions (Array)
Scale (Array)
Quaternions (Array)

Patches using SurfaceScatter_v2

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Changelog


Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2user avatarpandur - 2020-07-24 10:16