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SurfaceScatter_v2 Op

Ops.Gl.SurfaceScatter_v2


SurfaceScatter
Namespace: Ops.Gl

Op author: pandur

Scatter an object on the surface of a mesh with different distribution methods


Use various distribution methods to place many instances of a geometry along the surface of a mesh.
The following distribution modes are available:

  • VERTEX - Will only add an instance to a vertex point
  • TRIANGLE CENTER - Adds an instance to the center of a triangle
  • TRIANGLE SIDE - Adds an instance to the sideof a triangle
  • RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle


Inputs

Render (Trigger)
draw (boolean /Number)
Num (integer /Number)
Geom Surface (Object)

Distribution

Distribution index (integer /Number)
Selection index (integer /Number)
Random Seed (Number)

Size

Size min (Number)
Size max (Number)
Limit (boolean /Number)
Limit Num (integer /Number)
Random Rotate (boolean /Number)

Outputs

Next (Trigger)
Positions (Array)
Scale (Array)
Quaternions (Array)
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surfaceScatter 2 example

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Youtube Video Tutorial

Patches using SurfaceScatter_v2

Changelog


Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2
2020-07-24 - pandur