Scatter an object on the surface of a mesh with different distribution methods
Summary (oneliner)
Use various distribution methods to place many instances of a geometry along the surface of a mesh.
The following distribution modes are available:
- VERTEX - Will only add an instance to a vertex point
- TRIANGLE CENTER - Adds an instance to the center of a triangle
- TRIANGLE SIDE - Adds an instance to the sideof a triangle
- RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
draw (boolean /Number)
Num (integer /Number)
Geom Surface (Object)
Distribution
Distribution index (integer /Number)
Selection index (integer /Number)
Random Seed (Number)
Size
Size min (Number)
Size max (Number)
Limit (boolean /Number)
Limit Num (integer /Number)
Random Rotate (boolean /Number)
Outputs
Next (Trigger)
Positions (Array)
Scale (Array)
Quaternions (Array)
Patches using SurfaceScatter_v2
Changelog
Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2 2020-07-24 - pandur |