SurfaceScatter_v2 Op
Scatter an object on the surface of a mesh with different distribution methods
Summary (oneliner)
<p>Use various distribution methods to place many instances of a geometry along the surface of a mesh. The following distribution modes are available:</p> <ul> <li>VERTEX - Will only add an instance to a vertex point</li> <li>TRIANGLE CENTER - Adds an instance to the center of a triangle</li> <li>TRIANGLE SIDE - Adds an instance to the sideof a triangle</li> <li>RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle</li> </ul>
- Ops.Gl.SurfaceScatter_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
<i>boolean</i>
)<i>integer</i>
)Distribution
<i>integer</i>
)<i>integer</i>
)Size
<i>boolean</i>
)<i>integer</i>
)<i>boolean</i>
)OUTPUT PORTS
Patches using SurfaceScatter_v2
Changelog
Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2 | pandur - 2020-07-24 10:16 |