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SurfaceScatter_v2 Op

Ops.Gl.SurfaceScatter_v2


SurfaceScatter
Namespace: Ops.Gl

Op author: pandur

Scatter an object on the surface of a mesh with different distribution methods


summary (oneliner)

Use various distribution methods to place many instances of a geometry along the surface of a mesh.
The following distribution modes are available:

  • VERTEX - Will only add an instance to a vertex point
  • TRIANGLE CENTER - Adds an instance to the center of a triangle
  • TRIANGLE SIDE - Adds an instance to the sideof a triangle
  • RANDOM TRIANGLE POINT - Adds an instance to a random point inside a triangle


doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

draw (boolean /Number)

Num (integer /Number)

Geom Surface (Object)

Distribution

Distribution index (integer /Number)

Selection index (integer /Number)

Random Seed (Number)

Size

Size min (Number)

Size max (Number)

Limit (boolean /Number)

Limit Num (integer /Number)

Random Rotate (boolean /Number)

Outputs

Next (Trigger)

Positions (Array)

Scale (Array)

Quaternions (Array)

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surfaceScatter 2 example

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Youtube Video Tutorial

Patches using SurfaceScatter_v2

Changelog


Ops.User.pandur.SurfaceScatter_v2 renamed to Ops.Gl.SurfaceScatter_v2
2020-07-24 - pandur