DelayedTrigger

delay triggering next port by x seconds

GateTrigger

Allows a trigger to pass only if the gate is open

Interval

Timed Trigger every x ms

IsTriggered

outputs true if being triggered last frame

NthTrigger

Lets a trigger through every nth time (trigger limiter)

NumberByTrigger

Outputs the last number of the input port which was triggered

NumberByTriggerMultiPort

output a number by triggering an index port

ProbabilityTrigger

trigger by chance

RandomTrigger

randomly trigger output ports

Repeat

Triggers all ops below x times (for loop / while)

Repeat2d

Triggers all ops underneath Num X * Num Y times

RouteTrigger

Triggers one of the out ports - value index switch case (was SwitchTrigger)

RouteTriggerAnimated

animated switching between things

RouteTriggerMultiPort

Triggers one of the output ports - value index switch case

RouteTriggerString

route trigger output by string

Sequence

control the order of execution/triggering

SequenceMultiPort

sequence trigger

SwitchTrigger

route input triggers by index to one output

Threshold

Triggers only once when threshold is crossed

TimedSequence

timed switching of trigger

TimeSinceTrigger

Get the time since last trigger

TriggerButton

simple button to trigger manually

TriggerCounter

Counts how often the port was triggered

TriggerCounterLoop

Increments with each trigger and loops depending on min and max loop values.

TriggerDistributeByValue

triggers evenly distributed by value

TriggerExtender

Extends a trigger (useful in big patches for better overview)

TriggerIfDecreased

trigger if a value decreases / gets smaller

TriggerIfIncreased

Outputs a trigger if the value of a number increases

TriggerLimiter

Limits how often a trigger goes through to x ms

TriggerNumber

Outputs a number when triggered

TriggerOnce

Trigger the following children once

TriggerOnChangeArray

triggers when array has changed

TriggerOnChangeObject

triggers when Object has changed

TriggerOnChangeString

triggers when string has changed

TriggerOnChangeTexture

triggers when texture has changed

TriggerReceive

Receives triggers from a TriggerSend op with the same variable name

TriggerReceiveFilter

receives all named trigges and relays them, optionally using a filter-prefix on the name

TriggerSend

Allows triggers to be sent to a TriggerReceive op with the same variable name

TriggerSendNamed

Allows triggers to be sent to a TriggerReceive op with the same variable name

TriggersPerSecond

Counts how often the port is triggered per second

TriggerString

trigger a string

ValueBecameZeroTrigger

Triggers when the input value became zero