Allows a trigger to pass only if the gate is open
triggers if value 1+2 are equal
outputs true if being triggered last frame
Lets a trigger through every nth time (trigger limiter)
randomly trigger output ports
Triggers all ops underneath Num X * Num Y times
Triggers all ops below x times (for loop / while)
Triggers one of the out ports - value index switch case (was SwitchTrigger)
route trigger output by string
control the order of execution/triggering
Outputs a number when triggered
route input triggers by index to one output
Triggers only once when threshold is crossed
timed switching of trigger
simple button to trigger manually
Counts how often the port was triggered
Increments with each trigger and loops depending on min and max loop values.
triggers evenly distributed by value
Extends a trigger (useful in big patches for better overview)
trigger if a value decreases / gets smaller
Outputs a trigger if the value of a number increases
Limits how often a trigger goes through to x ms
Outputs the last number of the input port which was triggered
triggers when array has changed
triggers when array has changed
triggers when string has changed
triggers when texture has changed
Trigger the following childs once
Receives triggers from a TriggerSend op with the same variable name
receives all named trigges and relays them, optionally using a filter-prefix on the name
Allows triggers to be sent to a TriggerReceive op with the same variable name
Allows triggers to be sent to a TriggerReceive op with the same variable name
Counts how often the port is triggered per second
Triggers when the input value became zero