TimedSequence Op

TimedSequence

timed switching of trigger


<p>... can be also used together with a running animation input (like <a href="/op/ops.Anim.Bang">ops.Anim.Bang</a>) to do animated transitions between different scenes: <a href="https://cables.gl/p/o4_6Bo">https://cables.gl/p/o4_6Bo</a></p>


Full Name
  • Ops.Trigger.TimedSequence
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


exe (Trigger)
current (Number:

<i>integer</i>

)

overwriteTime (Number:

<i>boolean</i>

)

ignoreInSubPatch (Number:

<i>boolean</i>

)

OUTPUT PORTS


triggerAlways (Trigger)
Names (Array)
currentKeyTime (Number)
Current (Number)
trigger 0 (Trigger)
trigger 1 (Trigger)
trigger 2 (Trigger)
trigger 3 (Trigger)
trigger 4 (Trigger)
trigger 5 (Trigger)
trigger 6 (Trigger)
trigger 7 (Trigger)
trigger 8 (Trigger)
trigger 9 (Trigger)
trigger 10 (Trigger)
trigger 11 (Trigger)
trigger 12 (Trigger)
trigger 13 (Trigger)
trigger 14 (Trigger)
trigger 15 (Trigger)
trigger 16 (Trigger)
trigger 17 (Trigger)
trigger 18 (Trigger)
trigger 19 (Trigger)
trigger 20 (Trigger)
trigger 21 (Trigger)
trigger 22 (Trigger)
trigger 23 (Trigger)
trigger 24 (Trigger)
trigger 25 (Trigger)
trigger 26 (Trigger)
trigger 27 (Trigger)
trigger 28 (Trigger)
trigger 29 (Trigger)
trigger 30 (Trigger)
trigger 31 (Trigger)

Patches using TimedSequence

  • Examples
  • Public
  • My Patches