generate an array3 of grid positions from a texture
Summary (oneliner)
threshold parameter to remove below a certain luminosity
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
update (Trigger)
Center (boolean /Number)
Threshold Remove (Number)
Z Multiply (Number)
texture (Object)
Size
Width (Number)
Height (Number)
Outputs
trigger (Trigger)
Points (Array)
Total Points (Number)
Min Z (Number)
Max Z (Number)
Patches using TextureToPointArray3
Changelog
created op 2020-10-07 - pandur | |
Ops.User.pandur.Texture2Array3 renamed to Ops.Gl.TextureToPointArray3 2020-10-07 - pandur |