Upload an array to the GPU as a GpuBuffer
Convert an array of numbers to a webgpu texture
Render mesh attribultes as color
A simple material without shading
A texture containing only one color
Compute shader GPU buffer storage input
Compute shader GPU buffer storage output
Add a uniform input to a compute shader composition
cull (do not draw) back or front facing faces/triangles
Show direction of faces as color
Render a rectangle that fills the whole canvas
Convert a GpuBuffer to a CPU Array
Image based material that uses a matcap environment texture
Draw the same mesh many times very fast
show content of last used pipeline for debugging
Load an image file as a texture
Vizualize a webgpu texture on the patchfield
Create a canvas for WebGPU
Output information about WebGPU adapter and implementation