morph from one geometry to another
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
Method index (integer /Number)
Geometry (integer /Number)
Duration (Number)
Index (Number)
Index 2 (Number)
Fade (Number)
Easing index (integer /Number)
Geometry 0 (Object)
Geometry 1 (Object)
Geometry 2 (Object)
Geometry 3 (Object)
Geometry 4 (Object)
Geometry 5 (Object)
Geometry 6 (Object)
Geometry 7 (Object)
Geometry 8 (Object)
Geometry 9 (Object)
Geometry 10 (Object)
Geometry 11 (Object)
Geometry 12 (Object)
Geometry 13 (Object)
Geometry 14 (Object)
Geometry 15 (Object)
Outputs
Finished (Number)
trigger (Trigger)
meshmorph example
A GLTF scene with multiple meshes is used to populate MeshMorph op that then smoothly transforms the vertices
model used:
"Head Expressions" (https://skfb.ly/zMOU) by Phil McClenaghan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Patches using MeshMorph
Changelog
Geometry parameter being below 0 or above 7 no longer throws an error 2019-02-06 - andro | |
code cleanup - ports and whitespace 2019-05-28 - andro | |
added missing corelib 2022-07-19 - stephan |