draw text using the FontMSDF operator
summary (oneliner)
Signed distance field based font rendering that must be used with Ops.Gl.FontMSDF_v2
more information about the tech behind MSDF: https://github.com/Chlumsky/msdfgen
doc
issues
example patch id
youtube ids (comma seperated)
caniuse query
collections
Inputs
Render (Trigger)
Text (String)
Size
Scale (Number)
Letter Spacing (Number)
Line Height (Number)
Alignment
Align index (integer /Number)
Vertical Align index (integer /Number)
Color
r (Number)
g (Number)
b (Number)
a (Number)
SDF (boolean /Number)
Border
Border (boolean /Number)
Border Width (Number)
Smoothness (Number)
Border r (Number)
Border g (Number)
Border b (Number)
Shadow (boolean /Number)
Texture Color (Object)
Texture Mask (Object)
Character Transformations
Positions (Array)
Scalings (Array)
Rotations (Array)
Outputs
Next (Trigger)
Positions Original (Array)
Num Lines (Number)
Width (Number)
Height (Number)
Start Y (Number)
Num Chars (Number)