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TextMeshMSDF_v2 Op

Ops.Gl.TextMeshMSDF_v2


TextMeshMSDF
Collections:drawText  
Related ops:Ops.Gl.FontMSDF  
Namespace: Ops.Gl

Op author: pandur

Test Patches: 1 Test

draw text using the FontMSDF operator


Signed distance field based font rendering that must be used with Ops.Gl.FontMSDF_v2

more information about the tech behind MSDF: https://github.com/Chlumsky/msdfgen



Inputs

Render (Trigger)
Text (String)

Size

Scale (Number)
Letter Spacing (Number)
Line Height (Number)

Alignment

Align index (integer /Number)
Vertical Align index (integer /Number)

Color

r (Number)
g (Number)
b (Number)
a (Number)
SDF (boolean /Number)

Border

Border (boolean /Number)
Border Width (Number)
Smoothness (Number)
Border r (Number)
Border g (Number)
Border b (Number)
Shadow (boolean /Number)
Texture Color (Object)
Texture Mask (Object)

Character Transformations

Positions (Array)
Scalings (Array)
Rotations (Array)

Outputs

Next (Trigger)
Positions Original (Array)
Num Lines (Number)
Width (Number)
Height (Number)
Start Y (Number)
Num Chars (Number)
Caught a mistake or want to contribute to the documentation?

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MSDF example

Open Example In Editor

Patches using TextMeshMSDF_v2