TextMeshMSDF_v2 Op
draw text using the FontMSDF operator
Summary (oneliner)
<p>Signed distance field based font rendering that must be used with <a href="/op/Ops.Gl.FontMSDF_v2">Ops.Gl.FontMSDF_v2</a></p> <p>more information about the tech behind MSDF: <a href="https://github.com/Chlumsky/msdfgen">https://github.com/Chlumsky/msdfgen</a></p>
Full Name
- Ops.Gl.TextMeshMSDF_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch MSDF example
INPUT PORTS
Render (Trigger)
Text (String)
Size
Scale (Number)
Letter Spacing (Number)
Line Height (Number)
Alignment
Align index (Number:
<i>integer</i>
) Left Center RightVertical Align index (Number:
<i>integer</i>
) Zero Top Middle BottomColor
r (Number)
g (Number)
b (Number)
a (Number)
SDF (Number:
<i>boolean</i>
)Smoothing (Number)
Border
Border (Number:
<i>boolean</i>
)Border Width (Number)
Smoothness (Number)
Border r (Number)
Border g (Number)
Border b (Number)
Shadow (Number:
<i>boolean</i>
)Texture Color (Object:texture)
Texture Mask (Object:texture)
Character Transformations
Positions (Array)
Scalings (Array)
Rotations (Array)
Colors (Array)
OUTPUT PORTS
Next (Trigger)
Positions Original (Array)
Scales (Array)
Num Lines (Number)
Width (Number)
Height (Number)
Start Y (Number)
Num Chars (Number)