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MeshInstancerFromTexture_v3 Op


Draw the same mesh multiple times on the GPU



exe (Trigger)

Trigger In

Geometry (Object)
Scale (Number)

Global scale for all instances, disabled if scale array is used

Limit Instances (boolean /Number)
Num Instances (integer /Number)
Position Texture (Object)
Rotation Texture (Object)
Rotation index (integer /Number)
Scale Texture (Object)
Color Texture (Object)
TexCoord Texture (Object)
Color Texture Blendmode index (integer /Number)
Ignore Alpha Less Than (Number)
Multiply Pos X (Number)
Multiply Pos Y (Number)
Multiply Pos Z (Number)


Trigger Out (Trigger)

Trigger Out

Num (Number)

Total number of instances/shapes

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Mesh Instancer from Texture

Use a texture to position geometry instances in your scene.

Using HDR textures will alow for precise control.

Youtube Video Tutorial

Patches using MeshInstancerFromTexture_v3

  • Examples
  • Public
  • My Patches


created op
2019-11-14 - cables
Ops.User.cables.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v3
2019-11-14 - cables
Ops.Gl.MeshInstancer_v3 renamed to Ops.Gl.MeshInstancer_v4
2020-07-23 - pandur
added core lib: cgl_shadermodifier
2020-07-23 - pandur
cloned op from Ops.Gl.MeshInstancer_v4
2021-03-01 - pandur
Ops.User.pandur.MeshInstancerFromTexture renamed to Ops.Gl.Meshes.MeshInstancerFromTexture
2021-03-01 - pandur
Ops.Gl.Meshes.MeshInstancerFromTexture renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-08-04 - pandur
cloned op from Ops.Dev.Gl.Meshes.MeshInstancerFromTexture
2021-11-02 - pandur
Ops.User.pandur.MeshInstancerFromTexture2 renamed to Ops.Dev.Gl.Meshes.MeshInstancerFromTexture_v2
2021-11-02 - pandur
Ops.Dev.Gl.Meshes.MeshInstancerFromTexture_v2 renamed to Ops.Gl.Meshes.MeshInstancerFromTexture_v2
2022-02-07 - pandur
cloned op from Ops.Gl.Meshes.MeshInstancerFromTexture_v2
2023-02-07 - pandur
renameOps.User.pandur.MeshInstancerFromTexture3 renamed to Ops.Gl.Meshes.MeshInstancerFromTexture_v3
2023-02-07 - pandur