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cables is under heavy development.
There might be one or another bug, please let us know about it!

Ops.Gl.Meshes

WebGl Ops

CablesLogo

 cables logo mesh/geometry

Circle

 Draws a circle

Cone

 draw a cone

Corner

 render a rectangular corner

Cross

 Draws a cross with controllable thickness and length.

Cube

 draw a cube

Cylinder

 draw cylinder (aka tube,pipe,round,circle)

Cylinder2

 draw parameterizable cylinder (aka tube,pipe,round,circle)

FreeFormPlane

 a freely deformable plane

FullscreenRectangle

Draws a rectangle using the full WebGL canvas size

Grid

 draw a simple grid of lines

HeightMap

 generate a rectangular mesh where the height is defined by the luminance of an image

Helix

 generates a helix, spiral spline

Icosahedron

 Renders a icosahedron (polyhedron with 20 faces)

Line

 Draw a line between two points

LinesArray

 an array of lines

PointCloudFromArray

 visualize an array of coordinates as points

Polyhedron

 generate polyhedron meshes

Pyramid

 render a pyramid mesh

RandomPointSphere

 draw a sphere of random points

RandomPoints

 random points in space

Rectangle

 Draw a rectangle

RectangleFrame

 Draws a rectangle frame

SimpleSpline

 Draws a simple spline only one pixel wide

Sphere

 draw a sphere

Sphere2

 draw parameterizable sphere

SplineMesh

 Draws a filled Spline with configurable thickness

Star

 draw a star mesh (saw,gear)

SuperShape

Renders a super shape

TextMesh

 Draw text

TextMesh3

 Draw text

Torus

 draw a torus (doughnut, donut, ring mesh)

Triangle

 Draw a triangle

TriangleArray

 Draws multiple triangles using coordinates from an array

TriangleSphere

 a sphere mesh with uniform distributed vertices