beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

All Operators

CablesLogo

 cables logo mesh/geometry

Circle

 Draws a circle

Cone

 Draw a cone

Corner

 render a rectangular corner

Cross

 Draws a cross with controllable thickness and length.

Cube

 draw a cube

Cylinder

 draw parameterizable cylinder (aka tube,pipe,round,circle)

FloorGrid

 draw a grid on the floor

FreeFormPlane

 A freely deformable plane, rectangle, polygon

FullscreenRectangle

Draws a rectangle using the full WebGL canvas size

GeometryToTexture

 Convert vertices of a geometry to a data texture

Grid

 Draw a simple grid of lines

HeightMap

 generate a rectangular mesh where the height is defined by the luminance of an image

Helix

 generates a helix, spiral spline

Icosahedron

 Renders a icosahedron (polyhedron with 20 faces)

Line

 Draw a line between two points

LinesArray

 an array of lines

MeshInstancerFromTexture

 Draw the same mesh multiple times on the GPU

ParametricSurface

 Creates a 3d mesh from a 2d area expressions

PointCloudFromArray

 visualize an array of coordinates as points

PointCloudFromTexture

 Visualize a RGB texture as XYZ coordinates as points

Polyhedron

 Generate polyhedron meshes

Pyramid

 render a pyramid mesh

QuadWarpTexture

 Warp a texture mapped quad (projection mapping)

RectangleFrame

 Draws a rectangle frame

RectangleRounded

 Draws a rectangle with rounded corners

Rectangle

 draw a rectangle (plane, square)

SimpleSpline

 Draws a simple spline only one pixel wide

SimpleWireframe

 Simple Wireframe Line Renderer

Sphere

 Draw parameterizable sphere

SplineMeshMaterial

 material for splinemesh

SplineMesh

 draw splines/lines

Star

 draw a star mesh (saw,gear)

SuperShape

Renders a super shape

TextMesh

 Draws text in 3d space using one of the font ops

Torus

 Draw a torus (doughnut, donut, ring mesh)

Triangle

 Draw a triangle

TriangleArray

 Draws multiple triangles using coordinates from an array

TriangleSphere

 A sphere mesh with uniform distributed vertices