Ops.Gl.Meshes


WebGl Ops

CablesLogo

cables logo mesh/geometry

Circle

Draws a circle

ComposingGridOverlay

Rule of thirds image composition helper

Cone

Draw a cone

Corner

render a rectangular corner

Cross

Draws a cross with controllable thickness and length.

Cube

draw a cube

Cylinder

draw parameterizable cylinder (aka tube,pipe,round,circle)

FloorGrid

draw a grid on the floor

FreeFormPlane

A freely deformable plane, rectangle, polygon

FullscreenRectangle

Draws a rectangle using the full WebGL canvas size

GeometryToTexture

Convert vertices of a geometry to a data texture

Grid

Draw a simple grid of lines

HeightMap

generate a rectangular mesh where the height is defined by the luminance of an image

Helix

generates a helix, spiral spline

Icosahedron

Renders a icosahedron (polyhedron with 20 faces)

Line

Draw a line between two points

LinesArray

an array of lines

MeshInstancerFromTexture

Draw the same mesh multiple times on the GPU

ParametricSurface

Creates a 3d mesh from a 2d area expressions

PointCloudFromArray

visualize an array of coordinates as points

PointCloudFromTexture

Visualize a RGB texture as XYZ coordinates as points

Polyhedron

Generate polyhedron meshes

Pyramid

render a pyramid mesh

QuadWarpTexture

Warp a texture mapped quad (projection mapping)

Rectangle9Slice

nine slice image format texture mapped rectangle

RectangleFrame

Draws a rectangle frame

RectangleRounded

Draws a rectangle with rounded corners

Rectangle

draw a rectangle (plane, square)

SimpleSpline

Draws a simple spline only one pixel wide

SimpleWireframe

Simple Wireframe Line Renderer

Sphere

Draw parameterizable sphere

SplineMeshMaterial

material for splinemesh

SplineMesh

draw splines/lines

Star

draw a star mesh (saw,gear)

TextMesh

Draws text in 3d space using one of the font ops

Torus

Draw a torus (doughnut, donut, ring mesh)

TriangleSphere

A sphere mesh with uniform distributed vertices

Triangle

Draw a triangle