beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

TextMesh_v2 Op

Ops.Gl.Meshes.TextMesh_v2


TextMesh
Collections:drawText  
Namespace: Ops.Gl.Meshes

Op author: pandur

Draws text in 3d space using one of the font ops


Flat text in 3d space.
A texture can be used to control the color of each letter and its transparency.



Inputs

Render (Trigger)

Trigger in

Text (String)

String to display

Display

Scale (Number)

Scale of text

Font (String)

Font to use

Alignment

align index (integer /Number)
vertical align index (integer /Number)
Line Height (Number)

Height of each line

Letter Spacing (Number)

Space between each letter

filter index (integer /Number)
Anisotropic index (integer /Number)

Masking

Texture Color (Object)
Texture Mask (Object)

Texture to mask out text

Color

r (Number)

Red amount

g (Number)

Green amount

b (Number)

Blue amount

a (Number)

Alpha amount

Outputs

Next (Trigger)

Trigger out

texture (Object)

Texture out

Total Lines (Number)
Width (Number)
Font Available (Number)

Reports if font is available with a zero or one

Caught a mistake or want to contribute to the documentation?

Edit Documentation 

ConcatMulti TextMesh example v2

Open Example In Editor


Patches using TextMesh_v2

Changelog


Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2
2019-06-12 - pandur