TextMesh_v2 Op

TextMesh

Draws text in 3d space using one of the font ops


Flat text in 3d space. A texture can be used to control the color of each letter and its transparency.


Full Name
  • Ops.Gl.Meshes.TextMesh_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Render (Trigger)

Trigger in

Text (String)

String to display

Scale Text (Number)

Display

Line Scale (Number)

Scale of text

Font (String)

Font to use

Alignment

align index (Number: integer)
vertical align index (Number: integer)
Line Height (Number)

Height of each line

Letter Spacing (Number)

Space between each letter

filter index (Number: integer) nearest  linear  mipmap 
Anisotropic index (Number: integer) 0  1  2  4  8  16 

Masking

Texture Color (Object:texture)
Texture Mask (Object:texture)

Texture to mask out text

Color

r (Number)

Red amount

g (Number)

Green amount

b (Number)

Blue amount

a (Number)

Alpha amount

OUTPUT PORTS


Next (Trigger)

Trigger out

Total Lines (Number)
Width (Number)
Font Available (booleanNumber)

Reports if font is available with a zero or one


Patches using TextMesh_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2user avatarpandur - 2019-06-12 12:34
improvementRemoved confusing texture output user avatarpandur - 2024-04-29 11:19
featureText scale parameter: scale the whole textuser avatarpandur - 2024-07-19 15:25