TextMesh_v2 Op
Draws text in 3d space using one of the font ops
Summary (oneliner)
Flat text in 3d space.
A texture can be used to control the color of each letter and its transparency.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Trigger in
Text (String)
String to display
Display
Scale (Number)
Scale of text
Font (String)
Font to use
Alignment
align index (integer /Number)
vertical align index (integer /Number)
Line Height (Number)
Height of each line
Letter Spacing (Number)
Space between each letter
filter index (integer /Number)
Anisotropic index (integer /Number)
Masking
Texture Color (Object)
Texture Mask (Object)
Texture to mask out text
Color
r (Number)
Red amount
g (Number)
Green amount
b (Number)
Blue amount
a (Number)
Alpha amount
Outputs
Next (Trigger)
Trigger out
texture (Object)
Texture out
Total Lines (Number)
Width (Number)
Font Available (Number)
Reports if font is available with a zero or one
Patches using TextMesh_v2
Changelog
Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2 2019-06-12 - pandur |