TextMesh_v2 Op
Draws text in 3d space using one of the font ops
Summary (oneliner)
<p>Flat text in 3d space. A texture can be used to control the color of each letter and its transparency.</p>
- Ops.Gl.Meshes.TextMesh_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch ConcatMulti TextMesh example v2
INPUT PORTS
<p>Trigger in</p>
<p>String to display</p>
Display
<p>Scale of text</p>
<p>Font to use</p>
Alignment
<i>integer</i>
)<i>integer</i>
)<p>Height of each line</p>
<p>Space between each letter</p>
<i>integer</i>
) nearest linear mipmap<i>integer</i>
) 0 1 2 4 8 16Masking
<p>Texture to mask out text</p>
Color
<p>Red amount</p>
<p>Green amount</p>
<p>Blue amount</p>
<p>Alpha amount</p>
OUTPUT PORTS
<p>Trigger out</p>
<i>boolean</i>
Number)<p>Reports if font is available with a zero or one</p>