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TextMesh_v2 Op

Ops.Gl.Meshes.TextMesh_v2


TextMesh
Collections:drawText  
Namespace: Ops.Gl.Meshes

Op author: pandur

Draws text in 3d space using one of the font ops


summary (oneliner)

Flat text in 3d space.
A texture can be used to control the color of each letter and its transparency.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Render (Trigger)

Trigger in


Text (String)

String to display


Display

Scale (Number)

Scale of text


Font (String)

Font to use


Alignment

align index (integer /Number)

vertical align index (integer /Number)

Line Height (Number)

Height of each line


Letter Spacing (Number)

Space between each letter


filter index (integer /Number)

Anisotropic index (integer /Number)

Masking

Texture Color (Object)

Texture Mask (Object)

Texture to mask out text


Color

r (Number)

Red amount


g (Number)

Green amount


b (Number)

Blue amount


a (Number)

Alpha amount


Outputs

Next (Trigger)

Trigger out


texture (Object)

Texture out


Total Lines (Number)

Width (Number)

Font Available (Number)

Reports if font is available with a zero or one


Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

ConcatMulti TextMesh example v2

Open Example In Editor


Patches using TextMesh_v2

Changelog


Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2
2019-06-12 - pandur