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TextMesh
Ops.Gl.Meshes.TextMesh_v2
Collections:drawText  
Namespace: Ops.Gl.Meshes
Draws text in 3d space

summary (oneliner)

Flat text in 3d space.
A texture can be used to control the color of each letter and its transparency.

doc

issues

youtube id

collections

related ops

Inputs

Render (Trigger)

Trigger in


Text (String)

String to display


Display

Scale (Number)

Scale of text


Font (String)

Font to use


align index (integer /Number)

Alignment

align (string /Number)

Horizontal alignment of text left,center,right


vertical align index (integer /Number)

Alignment

vertical align (string /Number)

Vertical alignment of text top,middle,bottom


Line Height (Number)

Height of each line


Letter Spacing (Number)

Space between each letter


filter index (integer /Number)

filter (String)

Anisotropic index (integer /Number)

Anisotropic (String)

Masking

Texture Color (Object)

Texture Mask (Object)

Texture to mask out text


Color

r (Number)

Red amount


g (Number)

Green amount


b (Number)

Blue amount


a (Number)

Alpha amount


Outputs

Next (Trigger)

Trigger out


texture (Object)

Texture out


Total Lines (Number)

Width (Number)

Font Available (Number)

Reports if font is available with a zero or one


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Credits


Changelog


Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2
2019-06-12 - pandur

Examples using TextMesh_v2

Public Patches using TextMesh_v2