TextMesh_v2 Op
Draws text in 3d space using one of the font ops
Summary (oneliner)
Flat text in 3d space.
A texture can be used to control the color of each letter and its transparency.
Full Name
- Ops.Gl.Meshes.TextMesh_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch ConcatMulti TextMesh example v2
INPUT PORTS
Render (Trigger)
Trigger in
Text (String)
String to display
Scale Text (Number)
Display
Line Scale (Number)
Scale of text
Font (String)
Font to use
Alignment
align index (Number:integer )
vertical align index (Number:integer )
Line Height (Number)
Height of each line
Letter Spacing (Number)
Space between each letter
filter index (Number:integer ) nearest linear mipmap
Anisotropic index (Number:integer ) 0 1 2 4 8 16
Masking
Texture Color (Object:texture)
Texture Mask (Object:texture)
Texture to mask out text
Color
r (Number)
Red amount
g (Number)
Green amount
b (Number)
Blue amount
a (Number)
Alpha amount
OUTPUT PORTS
Next (Trigger)
Trigger out
Total Lines (Number)
Width (Number)
Font Available (boolean Number)
Reports if font is available with a zero or one