TextMesh_v2 Op

TextMesh

Draws text in 3d space using one of the font ops


Flat text in 3d space.
A texture can be used to control the color of each letter and its transparency.


Edit Documentation

Full Name
  • Ops.Gl.Meshes.TextMesh_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


Render (Trigger)

Trigger in

Text (String)

String to display

Display

Scale (Number)

Scale of text

Font (String)

Font to use

Alignment

align index (Number:integer )
vertical align index (Number:integer )
Line Height (Number)

Height of each line

Letter Spacing (Number)

Space between each letter

filter index (Number:integer ) nearest  linear  mipmap 
Anisotropic index (Number:integer ) 0  1  2  4  8  16 

Masking

Texture Color (Object:texture)
Texture Mask (Object:texture)

Texture to mask out text

Color

r (Number)

Red amount

g (Number)

Green amount

b (Number)

Blue amount

a (Number)

Alpha amount

OUTPUT PORTS


Next (Trigger)

Trigger out

texture (Object)

Texture out

Total Lines (Number)
Width (Number)
Font Available (boolean Number)

Reports if font is available with a zero or one


Patches using TextMesh_v2

  • Examples
  • Public
  • My Patches

Changelog


Ops.Gl.Meshes.TextMesh3 renamed to Ops.Gl.Meshes.TextMesh_v2user avatarpandur - 2019-06-12 12:34