PointCloudFromTexture Op

PointCloudFromTexture

Visualize a RGB texture as XYZ coordinates as points



Full Name
  • Ops.Gl.Meshes.PointCloudFromTexture
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch GeometryToTexture and PointCloudFromTexture

How to convert geometry into a usable Geometry Texture and then feed it into a PointCloudFromTexture operator.

Open In Editor

Youtube Video Tutorial

INPUT PORTS


render (Trigger)
Num Points (Number:

<i>integer</i>

)

<p>set a limit to the number of points that will be rendered - &quot;0&quot; is no limit</p>

Axis index (Number:

<i>integer</i>

)
 XYZ  XY 

<p>XYZ or XY (2d) cloud mode</p>

Texture (Object:texture)

<p>RGB texture input where each pixels color value assigns a points position in 3D space</p>

Point Size (Object:texture)

<p>mono color texture input to change each points size</p>

Normalize (Number:

<i>boolean</i>

)

<p>center the pointcloud</p>

Remove Point at 0 (Number:

<i>boolean</i>

)

Ignore Alpha 0 (Number:

<i>boolean</i>

)

OUTPUT PORTS


Trigger (Trigger)
Total Points (Number)

Patches using PointCloudFromTexture

  • Examples
  • Public
  • My Patches

Changelog


newcreated opuser avatarpandur - 2020-10-07 23:12
bugfixfixed positioning problems when using the current pointmaterial for pointCloudFromTexture and with other operatorsuser avatarpandur - 2024-03-15 16:58
improvementOnly modifies PSMUL pointsize multiplier when POINTMATERIAL is defined / fixes crashes with non pointmaterialsuser avatarpandur - 2024-08-09 14:55