PointCloudFromTexture Op
Visualize a RGB texture as XYZ coordinates as points
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
render (Trigger)
Num Points (integer /Number)
set a limit to the number of points that will be rendered - "0" is no limit
Axis index (integer /Number)
XYZ or XY (2d) cloud mode
Texture (Object)
RGB texture input where each pixels color value assigns a points position in 3D space
Point Size (Object)
mono color texture input to change each points size
Normalize (boolean /Number)
center the pointcloud
Remove Point at 0 (boolean /Number)
Outputs
Trigger (Trigger)
Total Points (Number)
Patches using PointCloudFromTexture
Changelog
created op 2020-10-07 - pandur | |
Ops.User.pandur.Ops.Gl.ShaderEffects.VertexPositionFromTexture_v2 renamed to Ops.Gl.ShaderEffects.VertexPositionFromTexture_v2 2020-10-10 - pandur | |
added core lib: cgl_shadermodifier 2021-01-06 - pandur | |
cloned op from Ops.Gl.ShaderEffects.VertexPositionFromTexture_v2 2021-02-28 - pandur | |
Ops.User.pandur.PointCloudFromTexture renamed to Ops.Gl.Meshes.PointCloudFromTexture 2021-02-28 - pandur | |
Ops.Gl.Meshes.PointCloudFromTexture renamed to Ops.Dev.Gl.Meshes.PointCloudFromTexture 2021-08-05 - pandur | |
Ops.Dev.Gl.Meshes.PointCloudFromTexture renamed to Ops.Gl.Meshes.PointCloudFromTexture 2022-02-07 - pandur |