PointCloudFromTexture Op
Visualize a RGB texture as XYZ coordinates as points
Summary (oneliner)
Full Name
- Ops.Gl.Meshes.PointCloudFromTexture
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch GeometryToTexture and PointCloudFromTexture
How to convert geometry into a usable Geometry Texture and then feed it into a PointCloudFromTexture operator.
Youtube Video Tutorial
INPUT PORTS
render (Trigger)
Num Points (Number: integer)
set a limit to the number of points that will be rendered - "0" is no limit
Axis index (Number: integer) XYZ XY
XYZ or XY (2d) cloud mode
Texture (Object:texture)
RGB texture input where each pixels color value assigns a points position in 3D space
Point Size (Object:texture)
mono color texture input to change each points size
Normalize (Number: boolean)
center the pointcloud
Remove Point at 0 (Number: boolean)
Ignore Alpha 0 (Number: boolean)
OUTPUT PORTS
Trigger (Trigger)
Total Points (Number)
Patches using PointCloudFromTexture
Changelog
new | created op | pandur - 2020-10-07 23:12 |
bugfix | fixed positioning problems when using the current pointmaterial for pointCloudFromTexture and with other operators | pandur - 2024-03-15 16:58 |
improvement | Only modifies PSMUL pointsize multiplier when POINTMATERIAL is defined / fixes crashes with non pointmaterials | pandur - 2024-08-09 14:55 |