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PointCloudFromTexture Op

Namespace: Ops.Gl.Meshes

Op author: pandur

Test Patches: 1 Test

Visualize a RGB texture as XYZ coordinates as points


render (Trigger)
Num Points (integer /Number)

set a limit to the number of points that will be rendered - "0" is no limit

Axis index (integer /Number)

XYZ or XY (2d) cloud mode

Texture (Object)

RGB texture input where each pixels color value assigns a points position in 3D space

Point Size (Object)

mono color texture input to change each points size

Normalize (boolean /Number)

center the pointcloud

Remove Point at 0 (boolean /Number)


Trigger (Trigger)
Total Points (Number)

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GeometryToTexture and PointCloudFromTexture

How to convert geometry into a usable Geometry Texture and then feed it into a PointCloudFromTexture operator.

Youtube Video Tutorial

Patches using PointCloudFromTexture

  • Examples
  • Public
  • My Patches


created op
2020-10-07 - pandur
Ops.User.pandur.Ops.Gl.ShaderEffects.VertexPositionFromTexture_v2 renamed to Ops.Gl.ShaderEffects.VertexPositionFromTexture_v2
2020-10-10 - pandur
added core lib: cgl_shadermodifier
2021-01-06 - pandur
cloned op from Ops.Gl.ShaderEffects.VertexPositionFromTexture_v2
2021-02-28 - pandur
Ops.User.pandur.PointCloudFromTexture renamed to Ops.Gl.Meshes.PointCloudFromTexture
2021-02-28 - pandur
Ops.Gl.Meshes.PointCloudFromTexture renamed to Ops.Dev.Gl.Meshes.PointCloudFromTexture
2021-08-05 - pandur
Ops.Dev.Gl.Meshes.PointCloudFromTexture renamed to Ops.Gl.Meshes.PointCloudFromTexture
2022-02-07 - pandur