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Cylinder_v2 Op

Ops.Gl.Meshes.Cylinder_v2


Cylinder
Namespace: Ops.Gl.Meshes

Op author: _LJ_

draw parameterizable cylinder (aka tube,pipe,round,circle)




Inputs

render (Trigger)

Trigger in

Draw (boolean /Number)

Enable to render geometry on screen

segments (integer /Number)

Amount of segments, higher numbers result in smoother results

stacks (integer /Number)

Amount of stacks, higher numbers result in smoother results

length (Number)

Length of cylinder

outer radius (Number)

Size of outer radius

inner radius (Number)

Size of inner radius, set to 0 to not cut out the center

UV mode index (integer /Number)
UV mode (string /Number)

Atlas or simple

Flip Mapping (boolean /Number)
Caps (boolean /Number)

Render caps/ top bottom section of cylinder

Flat Normals (boolean /Number)

Outputs

next (Trigger)

Trigger out

geometry (Object)

Geometry out

Caught a mistake or want to contribute to the documentation?

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cylinder example

Open Example In Editor


Patches using Cylinder_v2

Changelog


fixed - now works correctly with IBLMaterial3
2019-04-26 - andro