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cables is under heavy development.
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Cylinder_v2 Op

Ops.Gl.Meshes.Cylinder_v2


Cylinder
Namespace: Ops.Gl.Meshes

Op author: _LJ_

draw parameterizable cylinder (aka tube,pipe,round,circle)


summary (oneliner)



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

render (Trigger)

Trigger in


Draw (boolean /Number)

Enable to render geometry on screen


segments (integer /Number)

Amount of segments, higher numbers result in smoother results


stacks (integer /Number)

Amount of stacks, higher numbers result in smoother results


length (Number)

Length of cylinder


outer radius (Number)

Size of outer radius


inner radius (Number)

Size of inner radius, set to 0 to not cut out the center


UV mode index (integer /Number)

UV mode (string /Number)

Atlas or simple


Flip Mapping (boolean /Number)

Caps (boolean /Number)

Render caps/ top bottom section of cylinder


Flat Normals (boolean /Number)

Outputs

next (Trigger)

Trigger out


geometry (Object)

Geometry out


Caught a mistake or want to contribute to the documentation?

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cylinder example

Open Example In Editor


Patches using Cylinder_v2

Changelog


fixed - now works correctly with IBLMaterial3
2019-04-26 - andro