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Cylinder
Ops.Gl.Meshes.Cylinder_v2
Namespace: Ops.Gl.Meshes
draw parameterizable cylinder (aka tube,pipe,round,circle)

summary (oneliner)

doc

issues

youtube id

collections

related ops

Inputs

render (Trigger)

Trigger in


Draw (boolean / Number)

Enable to render geometry on screen


segments (integer / Number)

Amount of segments, higher numbers result in smoother results


stacks (integer / Number)

Amount of stacks, higher numbers result in smoother results


length (Number)

Length of cylinder


outer radius (Number)

Size of outer radius


inner radius (Number)

Size of inner radius, set to 0 to not cut out the center


UV mode index (integer / Number)

UV mode (string / Number)

Atlas or simple


Flip Mapping (boolean / Number)

Caps (boolean / Number)

Render caps/ top bottom section of cylinder


Outputs

next (Trigger)

Trigger out


geometry (Object)

Geometry out


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Credits


Changelog


fixed - now works correctly with IBLMaterial3
2019-04-26 - andro

Examples using Cylinder_v2

Public Patches using Cylinder_v2