GeometryToTexture_v3 Op
Convert vertices of a geometry to a data texture
Summary (oneliner)
Once triggered this operator converts a given geometry to an HDR texture where every pixel contains XYZ position data of the given geometry, represented with RGB values.
Full Name
- Ops.Gl.Meshes.GeometryToTexture_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch GeometryToTexture and PointCloudFromTexture
How to convert geometry into a usable Geometry Texture and then feed it into a PointCloudFromTexture operator.
Youtube Video Tutorial


INPUT PORTS
Render (Trigger)
Geometry (Object:geometry)
Continously Update (Number: boolean)
Order index (Number: integer)
Content index (Number: integer)
Resize index (Number: integer) None Rescale
New Size (Number)
Texture settings
Size index (Number: integer) Auto Manual
Tex Width (Number: integer)
filter index (Number: integer)
wrap index (Number: integer)
Pixel Format index (Number: integer)
Color Texture (Object:texture)
OUTPUT PORTS
Next (Trigger)
Total Vertices (Number)
Texture (Object)
Patches using GeometryToTexture_v3
Changelog
new | created op | |
feature | Add Resize/Rescale option, resize vertices to new bounding | |
feature | Added "vertex color" output option | |
bugfix | fixed rounding errors with some texture sizes resulting in transparent pixels |