SetUniformTexture_v2 Op
set a uniform value of the current shader
Summary (oneliner)
Full Name
- Ops.Gl.Shader.SetUniformTexture_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch Example: setuniform float/texture
INPUT PORTS
Render (Trigger)
Uniform index (Number:
<i>integer</i>
)Texture (Object:texture)
OUTPUT PORTS
Next (Trigger)
Found (
<i>boolean</i>
Number)Patches using SetUniformTexture_v2
Changelog
Ops.Exp.Gl.Shader.SetUniformValue renamed to Ops.Gl.Shader.SetUniformValue | pandur - 2021-02-17 08:51 | |
cloned op from Ops.Gl.Shader.SetUniformValue | pandur - 2022-09-07 14:38 | |
Ops.User.pandur.SetUniformTexture renamed to Ops.Gl.Shader.SetUniformTexture | pandur - 2022-09-07 18:11 | |
cloned op from Ops.Gl.Shader.SetUniformTexture | pandur - 2023-05-12 17:16 | |
rename | Ops.Patch.PP_wigw.SetUniformTexture2 renamed to Ops.Gl.Shader.SetUniformTexture_v2 | pandur - 2023-05-12 18:04 |