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Ops.Gl.Shader

WebGl Ops
Filter: All Material dataInfo 

BasicMaterial

 A material without shading

ChromaKeyMaterial

 display texture and replace a color with transparency

CustomShader

 Write your own custom shader

ErrorMaterial

draw meshes using the cables error material shader

FrontBacksideMaterial

 see which faces are facing the camera

GetShader

get current set shader

IBLMaterial

  image based lighting material using cubemaps

MatCapMaterialNew

 Easy to use image based lighting Material

Picker

Test if the mouse hovers over drawn elements

PickingMaterial

Test if following meshes are picked by the picker

PointMaterial

Draw all vertices as points / circles

SetShader

Sets a shader

SetUniformValue

set a uniform value of the current shader

Shader2Texture

 render a shader into a texture

ShaderDefine

Set shader defines

ShaderInfo

view current shader source code

ShowNormalsMaterial

 render mesh normals as colors

ShowTexCoordsMaterial

 visualize texturecoordinates/UV mapping of a mesh

SwitchShader

Switch between two shaders

TextureLookupColorMaterial

 lookup color values from a texture and use it as object color

VertexColorMaterial

draw a mesh showing only it's vertex colors

VertexNumberMaterial

 visually debug vertices of your 3D geometry

WireframeMaterial

 Renders following meshes as wireframes

Ops.Gl.ShaderEffects

WebGl Ops

AreaDiscardPixel

 do not draw pixels inside a defined 3d area

AreaRotate

rotate vertices in an area around a center point

AreaScaler

 Scales the size of meshes within the area of influence

AreaTranslateFBMNoise

 Translate object positions with a noise function

AreaTranslateMeshes

 Change the position of all meshes inside of the area of influence

Bend

bend objects along an axis

Bulge

 displace vertices by the value in a texture

ClampVertexPosition

 clamp/restrict the vertex position to min/max values per axis

ColorArea

 colorize all meshes around current position

ColorizeInstancedMeshes

 colorize instanced meshes by picking random color from a texture

DeformArea

 deform a spherical area of a mesh

ExplodeDividedMesh

explode a (divided) mesh in the direction of faces normals

FogEffect

Fog as a shadereffect applied to a material

FresnelGlow

 add fresnel glow to any material

GrassWobble

 simulate grass motion in wind

InstancedDisplacementMap

 displace positions of instanced meshes using a texture

InstancedPerlinPosition

displace position of instanced object by perlin noise value

InstancedTextureColorize

 colorize instanced meshes using a texture

LimitMeshByTexCoord

 discard pixel if texture coordinate is below threshold

MeshPixelNoise

 3d space noise for mesh materials

PerlinAreaDeform

 Displace vertices using perlin noise animation

Render2TexturesSlots

 select textures to render to

ScaleByNormal

 scale vertices of an object in the direction of face normals

Shadow

 add shadow capabilities to any material

SplineDeform

 Deform a mesh along a spline

TextureProjection

 texture projection on meshes

TransformVertex

 transform vertices of a mesh via vertex shader

Twist

 twist a mesh around an axis

UseVertexColor

Use vertex color as basecolor/diffuse color

VertexColorAsAlpha

 Use mesh vertexcolor as Alpha/Opacity

VertexDisplacementMap

 Displace the vertices of a mesh with the pixels brightness values from a texture

VertexNumberLimit

only draw the first X vertices of a mesh

VertexPositionFromTexture

set vertex positions of a mesh from a texture

VertexWobble

 sine wave vertex displacement