set a uniform value of the current shader
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Inputs
Render (Trigger)
Uniform index (integer /Number)
X (Number)
Y (Number)
Z (Number)
W (Number)
Outputs
Next (Trigger)
Type (String)
Patches using SetUniformFloat_v2
Changelog
Ops.Exp.Gl.Shader.SetUniformValue renamed to Ops.Gl.Shader.SetUniformValue 2021-02-17 - pandur | |
cloned op from Ops.Gl.Shader.SetUniformValue 2022-09-07 - pandur | |
Ops.User.pandur.SetUniformValue2 renamed to Ops.Gl.Shader.SetUniformFloat_v2 2022-09-07 - pandur |