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AmmoBody Op

 extension op - visible to all users


Op author: pandur
Maintained by Team: Ammo Physics

Test Patches: 1 Test

Create a physics body/collision shape using a any geometry or select a shape


Update (Trigger)
Name (String)

name of this physics body


Mass (Number)

weight of object, 0 makes a static solid

Friction (Number)

friction of object surface

Rolling Friction (Number)

influence roll of object after collision

Restitution (Number)

influence velocity of object after collision (bounciness)


Shape index (integer /Number)

select shape of collision cage

Geometry (Object)

required when using Convex Hull shape

Simplify Max Triangles (integer /Number)

simplify generated convex hull

Radius (Number)

radius of spherical object

Size X (Number)

size on X axis

Size Y (Number)

size on Y axis

Size Z (Number)

size on Z axis


Positions (Array)
Append Index to name (boolean /Number)


Never Deactivate (boolean /Number)

never put object to sleep

Ghost Object (boolean /Number)

object is not solid, reports collision when intersecting with other objects

Active (boolean /Number)
Reset (Trigger)

reset entire object

Activate (Trigger)

wake up object


next (Trigger)
Ray Hit (boolean Number)

is Cast Ray detected

Transformed (Trigger)

connect to geometry objects to automatically resize with cage

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AmmoBodyCollision Example

Patches using AmmoBody

  • Examples (2)
  • Public
  • My Patches


created op
2022-03-12 - pandur
Ops.User.pandur.AmmoBody renamed to Ops.Dev.AmmoBody
2022-03-12 - pandur
Ops.Dev.AmmoBody renamed to Ops.Physics.Ammo.AmmoBody
2022-05-09 - pandur
change default radius to 0.5 to reflect default of sphere
2022-07-05 - stephan
renameOps.Physics.Ammo.AmmoBody renamed to Ops.Extension.AmmoPhysics.AmmoBody
2023-09-14 - pandur