AmmoBody Op
Create a physics body/collision shape using a any geometry or select a shape
Summary (oneliner)
- Ops.Extension.AmmoPhysics.AmmoBody
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch AmmoBodyCollision Example
INPUT PORTS
<p>name of this physics body</p>
Parameters
<p>weight of object, 0 makes a static solid</p>
<p>friction of object surface</p>
<p>influence roll of object after collision</p>
<p>influence velocity of object after collision (bounciness)</p>
Shape
<i>integer</i>
)<p>select shape of collision cage</p>
<p>required when using Convex Hull shape</p>
<i>integer</i>
)<p>simplify generated convex hull </p>
<p>radius of spherical object</p>
<p>size on X axis</p>
<p>size on Y axis</p>
<p>size on Z axis</p>
Array
<i>boolean</i>
)Flags
<i>boolean</i>
)<p>never put object to sleep</p>
<i>boolean</i>
)<p>object is not solid, reports collision when intersecting with other objects</p>
<i>boolean</i>
)<p>reset entire object</p>
<p>wake up object</p>
OUTPUT PORTS
<i>boolean</i>
Number)<p>is Cast Ray detected</p>
<p>connect to geometry objects to automatically resize with cage</p>
Patches using AmmoBody
Changelog
created op | pandur - 2022-03-12 18:50 | |
Ops.User.pandur.AmmoBody renamed to Ops.Dev.AmmoBody | pandur - 2022-03-12 21:33 | |
Ops.Dev.AmmoBody renamed to Ops.Physics.Ammo.AmmoBody | pandur - 2022-05-09 11:50 | |
change default radius to 0.5 to reflect default of sphere | stephan - 2022-07-05 11:27 | |
rename | Ops.Physics.Ammo.AmmoBody renamed to Ops.Extension.AmmoPhysics.AmmoBody | pandur - 2023-09-14 09:39 |