always animates to the current value
trigger a simple bang animation going from `1` to `0`
animate between two values based on a boolean value
switch between multiple anim ranges of a keyframed 3d scene
parses string containing ranges of frames and play as coherent animation
animates after a trigger from 1 to 0 to 1
Low-frequency oscillation for animations
Animates between random values defined by a min and max value
simple animation between two values
animation in the form of a sine/cosine curve (sinus/cos)
Smooths out jumps in values (AverageInterpolation)
snap at certain points (e.g. while scrolling)
Animates a text/string, like it is being typed out by a person
measure the time difference between two triggers
A timer that can be started, paused and reset by triggering