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Ops.Anim

Animations

AverageInterpolation

 weighted average interpolation

Bang

 trigger a simple bang animation going from `1` to `0`

BoolAnim

 animate between two values based on a boolean value

FrameRangeAnim

parses string containing ranges of frames and play as coherent animation

Frequency

 Triggers every x milliseconds. Can be used e.g. to create a strobe effect.

InOutInAnim

animates after a trigger from 1 to 0 to 1

IntervalAnim

 triggers every x seconds interval and outputs percentage

LFO

 Low-frequency oscillation for animations

RandomAnim

 Animates between random values defined by a min and max value

RelativeTime

 Time since the patch was loaded in seconds

SimpleAnim

 simple animation between two values

SineAnim

 animation in the form of a sine curve (sinus)

Snap

 snap at certain points (e.g. while scrolling)

StringTypeAnimation

 Animates a text/string, like it is being typed out by a person

TimeDiff

 measure the time between two triggers

Timer

 A timer that can be started, paused and reset by triggering

Timer2

 A timer that can be started, paused and reset by triggering

ValueChangeAnim

 always animates to the current value