FrameRangeAnim_v2 Op

FrameRangeAnim

parses string containing ranges of frames and play as coherent animation


enter comma seperated frames or frameranges
e.g.:
1,2,3,10-15 expands to frames 1,2,3,10,11,12,13,14,15

time input will set result time output as an interpolated time value.

time interpolation is linear if frames are consecutive, otherwise absolute


Edit Documentation

Full Name
  • Ops.Anim.FrameRangeAnim_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorTest Patches


 

INPUT PORTS


Time (Number)
Frames (String)

frame range (ex. "0-10")

Loop (Number:boolean )
Rewind (Trigger)

OUTPUT PORTS


result time (Number)
Expanded Frames (Array)
Finished (Number)
Finished Trigger (Trigger)
Anim Length (Number)
Progress (Number)

Patches using FrameRangeAnim_v2

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Anim.FrameRangeAnimuser avatarpandur - 2021-03-15 18:36
Ops.User.pandur.FrameRangeAnim_v2 renamed to Ops.Anim.FrameRangeAnim_v2user avatarpandur - 2021-03-15 18:39