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ColorMask Op

Namespace: Ops.Gl

Op author: pandur

enable/disable RGBA color channels of your entire scene

Note this isn't a texture effect - use this op in your Scene layout to disable color channels to create special effects without using Render2Texture and ImageCompose workflows.


Execute (Trigger)

Trigger the op

Red (boolean /Number)

Enable or disable the red component

Green (boolean /Number)

Enable or disable the green component

Blue (boolean /Number)

Enable or disable the blue component

Alpha (boolean /Number)

Enable or disable the alpha component


Next (Trigger)

Trigger out

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Color Mask Example

Is used to split the RGBA Colors from a Texture

Patches using ColorMask

  • Examples
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  • My Patches