ColorMask Op

ColorMask

enable/disable RGBA color channels of your entire scene


<p>Note this isn&#39;t a texture effect - use this op in your Scene layout to disable color channels to create special effects without using Render2Texture and ImageCompose workflows.</p>


Full Name
  • Ops.Gl.ColorMask
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


Example Patch Color Mask Example

Is used to split the RGBA Colors from a Texture

Open In Editor

INPUT PORTS


Execute (Trigger)

<p>Trigger the op</p>

Red (Number:

<i>boolean</i>

)

<p>Enable or disable the red component</p>

Green (Number:

<i>boolean</i>

)

<p>Enable or disable the green component</p>

Blue (Number:

<i>boolean</i>

)

<p>Enable or disable the blue component</p>

Alpha (Number:

<i>boolean</i>

)

<p>Enable or disable the alpha component</p>

OUTPUT PORTS


Next (Trigger)

<p>Trigger out</p>


Patches using ColorMask

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