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ColorMask Op

Ops.Gl.ColorMask


ColorMask
Namespace: Ops.Gl

Op author: pandur

enable/disable RGBA color channels of your entire scene


summary (oneliner)

Note this isn't a texture effect - use this op in your Scene layout to disable color channels to create special effects without using Render2Texture and ImageCompose workflows.



doc

issues

youtube id

caniuse query

collections

related ops

Inputs

Execute (Trigger)

Trigger the op


Red (boolean /Number)

Enable or disable the red component


Green (boolean /Number)

Enable or disable the green component


Blue (boolean /Number)

Enable or disable the blue component


Alpha (boolean /Number)

Enable or disable the alpha component


Outputs

Next (Trigger)

Trigger out


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Color Mask Example

Is used to split the RGBA Colors from a Texture

Open Example In Editor


Examples using ColorMask ()

Public Patches using ColorMask ()