ColorMask Op

ColorMask

enable/disable RGBA color channels of your entire scene


Note this isn't a texture effect - use this op in your Scene layout to disable color channels to create special effects without using Render2Texture and ImageCompose workflows.


Edit Documentation

Full Name
  • Ops.Gl.ColorMask
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


 

Example Patch Color Mask Example

Is used to split the RGBA Colors from a Texture

Open In Editor

INPUT PORTS


Execute (Trigger)

Trigger the op

Red (Number:boolean )

Enable or disable the red component

Green (Number:boolean )

Enable or disable the green component

Blue (Number:boolean )

Enable or disable the blue component

Alpha (Number:boolean )

Enable or disable the alpha component

OUTPUT PORTS


Next (Trigger)

Trigger out


Patches using ColorMask

  • Examples
  • Public
  • My Patches