TextureArrayLoader_v2 Op

TextureArrayLoader

load multiple images into an array


<p>Use url with <code>XXX</code> as wildcard</p> <p>for example:</p> <p>url: <code>cat_XXX.jpg</code> Index Start: <code>1</code> Index End: <code>5</code></p> <p>will try to load: <code>cat_1.jpg</code>, <code>cat_2.jpg</code>, <code>cat_3.jpg</code>, <code>cat_4.jpg</code>, <code>cat_5.jpg</code></p>


Full Name
  • Ops.Gl.TextureArrayLoader_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub


INPUT PORTS


Url (String)
Left Pad (Number:

<i>boolean</i>

)

<p>Activate when your images have preceding zeros, e.g. <code>my_image_001.jpg</code>, … <code>my_image_056.jpg</code></p>

Index Start (Number:

<i>integer</i>

)

<p>The first image number, e.g. <code>my_image_0005.jpg</code> —&gt; <code>5</code></p>

Index End (Number:

<i>integer</i>

)

<p>The last image number, e.g. <code>my_image_0143.jpg</code> —&gt; <code>143</code></p>

filter index (Number:

<i>integer</i>

)

wrap index (Number:

<i>integer</i>

)

Flip (Number:

<i>boolean</i>

)

unpackPreMultipliedAlpha (Number:

<i>boolean</i>

)

OUTPUT PORTS


TextureArray (Array)
Width (Number)
Height (Number)
Loading (

<i>boolean</i>

Number)

Aspect Ratio (Number)

Patches using TextureArrayLoader_v2

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureArrayLoaderuser avatarpandur - 2021-09-08 15:21
Ops.User.pandur.TextureArrayLoader_v2 renamed to Ops.Gl.TextureArrayLoader_v2user avatarpandur - 2021-09-08 15:29