NoiseTexture Op

NoiseTexture

Simple noisetexture



Full Name
  • Ops.Gl.Textures.NoiseTexture
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Width (Number:

<i>integer</i>

)

Height (Number:

<i>integer</i>

)

Filter index (Number:

<i>integer</i>

)
 nearest  linear 
Wrap index (Number:

<i>integer</i>

)

Color (Number:

<i>boolean</i>

)

Pixel Format index (Number:

<i>integer</i>

)

Integer (Number:

<i>boolean</i>

)

Seed (Number)
Channel R (Number:

<i>boolean</i>

)

Min R (Number)
Max R (Number)
Channel G (Number:

<i>boolean</i>

)

Min G (Number)
Max G (Number)
Channel B (Number:

<i>boolean</i>

)

Min B (Number)
Max B (Number)
Channel A (Number:

<i>boolean</i>

)

Min A (Number)
Max A (Number)

OUTPUT PORTS


Texture (Object)
Total Pixel (Number)

Patches using NoiseTexture

  • Examples
  • Public
  • My Patches

Changelog


featureAdded random parameters for alpha channeluser avatarpandur - 2024-05-29 11:57
improvementTexture creation will create a loading job and only run before rendering a frameuser avatarpandur - 2024-08-08 15:35