ReactionDiffusionSystem_v2 Op

ReactionDiffusionSystem

Cellular automata system as feedback loop texture.


<p>Use Red (1,0,0) or Green (0,1,0) on the &#39;draw&#39; Output-Port to inject component A / B.</p>


Full Name
  • Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem_v2
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorgithubMaintained by Team


Example Patch example - reaction diffusion

Fast, easy to use reaction-diffusion

Open In Editor

INPUT PORTS


render (Trigger)
reset (Trigger)

Texture Size

Use Viewport Size (Number:

<i>boolean</i>

)

Width (Number:

<i>integer</i>

)

Height (Number:

<i>integer</i>

)

Input Reaction

Texture In (Object:texture)

Simulation

speed (Number:

<i>integer</i>

)

Seed (Number)
Presets index (Number:

<i>integer</i>

)

Feed

feed (Number)
feed variation (Number)

Kill

kill (Number)
kill variation (Number)

Diffusion Scale

diffusion scale (Number)
diffusion scale variation (Number)

Environment

anisotropy (Number)
Noise Scale (Number)
separate Fields (Number:

<i>boolean</i>

)

OUTPUT PORTS


trigger (Trigger)
Texture Out (Object)

Patches using ReactionDiffusionSystem_v2

  • Examples
  • Public
  • My Patches

Changelog


cloned op from Ops.Gl.TextureEffects.ReactionDiffusionSystemuser avatarstephan - 2022-12-08 15:30
Ops.User.stephan.ReactionDiffusionSystem_v2 renamed to Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem_v2user avatarstephan - 2022-12-08 15:31