ReactionDiffusionSystem_v2 Op
Cellular automata system as feedback loop texture.
Summary (oneliner)
<p>Use Red (1,0,0) or Green (0,1,0) on the 'draw' Output-Port to inject component A / B.</p>
Full Name
- Ops.Extension.ReactionDiffusion.ReactionDiffusionSystem_v2
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
render (Trigger)
reset (Trigger)
Texture Size
Use Viewport Size (Number:
<i>boolean</i>
)Width (Number:
<i>integer</i>
)Height (Number:
<i>integer</i>
)Input Reaction
Texture In (Object:texture)
Simulation
speed (Number:
<i>integer</i>
)Seed (Number)
Presets index (Number:
<i>integer</i>
)Feed
feed (Number)
feed variation (Number)
Kill
kill (Number)
kill variation (Number)
Diffusion Scale
diffusion scale (Number)
diffusion scale variation (Number)
Environment
anisotropy (Number)
Noise Scale (Number)
separate Fields (Number:
<i>boolean</i>
)OUTPUT PORTS
trigger (Trigger)
Texture Out (Object)