ArrayToTexture_v2 Op
create a texture from an array of number values
Summary (oneliner)
<p>array should consist of RGBA values between 0 and 1 So that's 4 values per pixel</p>
Full Name
- Ops.Gl.ArrayToTexture_v2
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch TextureFromColorArray example
INPUT PORTS
Update (Trigger)
<p>Trigger in </p>
array (Array)
<p>Array in to turn into a texture</p>
Source Structure index (Number:
<i>integer</i>
) MONO RGB RGBASize index (Number:
<i>integer</i>
) Manual Square Row Columnwidth (Number:
<i>integer</i>
)<p>Width of texture</p>
height (Number:
<i>integer</i>
)<p>Height of texture</p>
Fill Up (Number:
<i>boolean</i>
)Pixel Format index (Number:
<i>integer</i>
)Filter index (Number:
<i>integer</i>
) nearest linear mipmapWrap index (Number:
<i>integer</i>
)OUTPUT PORTS
Next (Trigger)
<p>Trigger out</p>
Texture out (Object)
<p>Texture out</p>
Tex Width (Number)
Tex Height (Number)
Patches using ArrayToTexture_v2
Changelog
created op | pandur - 2019-03-27 12:21 | |
cloned op from Ops.Gl.TextureFromColorArray | pandur - 2023-02-10 12:07 | |
rename | Ops.User.pandur.TextureFromColorArray2 renamed to Ops.Gl.TextureFromColorArray_v2 | pandur - 2023-02-10 12:39 |
rename | Ops.Gl.TextureFromColorArray_v2 renamed to Ops.Gl.ArrayToTexture_v2 | pandur - 2023-06-05 11:54 |