ArrayToTexture_v2 Op

ArrayToTexture

create a texture from an array of number values


<p>array should consist of RGBA values between 0 and 1 So that&#39;s 4 values per pixel</p>


Full Name
  • Ops.Gl.ArrayToTexture_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Update (Trigger)

<p>Trigger in </p>

array (Array)

<p>Array in to turn into a texture</p>

Source Structure index (Number:

<i>integer</i>

)
 MONO  RGB  RGBA 
Size index (Number:

<i>integer</i>

)
 Manual  Square  Row  Column 
width (Number:

<i>integer</i>

)

<p>Width of texture</p>

height (Number:

<i>integer</i>

)

<p>Height of texture</p>

Fill Up (Number:

<i>boolean</i>

)

Pixel Format index (Number:

<i>integer</i>

)

Filter index (Number:

<i>integer</i>

)
 nearest  linear  mipmap 
Wrap index (Number:

<i>integer</i>

)

OUTPUT PORTS


Next (Trigger)

<p>Trigger out</p>

Texture out (Object)

<p>Texture out</p>

Tex Width (Number)
Tex Height (Number)

Patches using ArrayToTexture_v2

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2019-03-27 12:21
cloned op from Ops.Gl.TextureFromColorArrayuser avatarpandur - 2023-02-10 12:07
renameOps.User.pandur.TextureFromColorArray2 renamed to Ops.Gl.TextureFromColorArray_v2user avatarpandur - 2023-02-10 12:39
renameOps.Gl.TextureFromColorArray_v2 renamed to Ops.Gl.ArrayToTexture_v2user avatarpandur - 2023-06-05 11:54