ArrayToTexture_v2 Op

ArrayToTexture

create a texture from an array of number values


array should consist of RGBA values between 0 and 1 So that's 4 values per pixel


Full Name
  • Ops.Gl.ArrayToTexture_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Update (Trigger)

Trigger in

array (Array)

Array in to turn into a texture

Source Structure index (Number: integer) MONO  RGB  RGBA 
Size index (Number: integer) Manual  Square  Row  Column 
width (Number: integer)

Width of texture

height (Number: integer)

Height of texture

Fill Up (Number: boolean)
Pixel Format index (Number: integer)
Filter index (Number: integer) nearest  linear  mipmap 
Wrap index (Number: integer)

OUTPUT PORTS


Next (Trigger)

Trigger out

Texture out (Object)

Texture out

Tex Width (Number)
Tex Height (Number)

Patches using ArrayToTexture_v2

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2019-03-27 12:21
cloned op from Ops.Gl.TextureFromColorArrayuser avatarpandur - 2023-02-10 12:07
renameOps.User.pandur.TextureFromColorArray2 renamed to Ops.Gl.TextureFromColorArray_v2user avatarpandur - 2023-02-10 12:39
renameOps.Gl.TextureFromColorArray_v2 renamed to Ops.Gl.ArrayToTexture_v2user avatarpandur - 2023-06-05 11:54