TextureBufferArray Op

TextureBufferArray

Stores various textures in an array, starts at the beginning again when end reached


Similar to Ops.Array.RingBuffer but for textures.


Edit Documentation

Full Name
  • Ops.Array.TextureBufferArray
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


 

INPUT PORTS


Write (Trigger)

Writes the Texture to the buffer

Texture (Object:texture)

The texture to add to the buffer

Num (Number:integer )

The size of the ring buffer (how many textures it can hold)

Order (Number:boolean )
Clear (Number:boolean )

OUTPUT PORTS


Result (Array)

The array containing the textures


Patches using TextureBufferArray

  • Examples
  • Public
  • My Patches

Changelog


Ops.Array.RingBufferTextures renamed to Ops.Array.TextureBufferArrayuser avatarpandur - 2020-12-21 09:31
array seemed not being updateduser avatarpandur - 2022-02-22 08:58