Stores various textures in an array, starts at the beginning again when end reached
Summary (oneliner)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Write (Trigger)
Writes the Texture
to the buffer
Texture (Object)
The texture to add to the buffer
Num (integer /Number)
The size of the ring buffer (how many textures it can hold)
Order (boolean /Number)
Clear (boolean /Number)
Outputs
Result (Array)
The array containing the textures
Patches using TextureBufferArray
Changelog
Ops.Array.RingBufferTextures renamed to Ops.Array.TextureBufferArray 2020-12-21 - pandur | |
array seemed not being updated 2022-02-22 - pandur |