TextureBufferArray Op
Stores various textures in an array, starts at the beginning again when end reached
Summary (oneliner)
<p>Similar to <a href="/op/Ops.Array.RingBuffer">Ops.Array.RingBuffer</a> but for textures.</p>
Full Name
- Ops.Array.TextureBufferArray
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
No op example found on this server
INPUT PORTS
Write (Trigger)
<p>Writes the <code>Texture</code> to the buffer</p>
Texture (Object:texture)
<p>The texture to add to the buffer</p>
Num (Number:
<i>integer</i>
)<p>The size of the ring buffer (how many textures it can hold)</p>
Order (Number:
<i>boolean</i>
)Clear (Number:
<i>boolean</i>
)OUTPUT PORTS
Result (Array)
<p>The array containing the textures</p>