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TextureBufferArray Op



TextureBufferArray
Namespace: Ops.Array

Op author: pandur

Stores various textures in an array, starts at the beginning again when end reached


Similar to Ops.Array.RingBuffer but for textures.



Inputs

Write (Trigger)

Writes the Texture to the buffer

Texture (Object)

The texture to add to the buffer

Num (integer /Number)

The size of the ring buffer (how many textures it can hold)

Order (boolean /Number)
Clear (boolean /Number)

Outputs

Result (Array)

The array containing the textures


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Patches using TextureBufferArray

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Changelog


Ops.Array.RingBufferTextures renamed to Ops.Array.TextureBufferArray
2020-12-21 - pandur
array seemed not being updated
2022-02-22 - pandur