TextureBufferArray Op

TextureBufferArray

Stores various textures in an array, starts at the beginning again when end reached


Similar to Ops.Array.RingBuffer but for textures.


Full Name
  • Ops.Array.TextureBufferArray
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team








No op example found on this server

INPUT PORTS


Write (Trigger)

Writes the Texture to the buffer

Texture (Object:texture)

The texture to add to the buffer

Num (Number: integer)

The size of the ring buffer (how many textures it can hold)

Order (Number: boolean)
Clear (Number: boolean)

OUTPUT PORTS


Result (Array)

The array containing the textures


Changelog

Patches using TextureBufferArray

  • Examples
  • Public
  • My Patches