TextureBufferArray Op

TextureBufferArray

Stores various textures in an array, starts at the beginning again when end reached


<p>Similar to <a href="/op/Ops.Array.RingBuffer">Ops.Array.RingBuffer</a> but for textures.</p>


Full Name
  • Ops.Array.TextureBufferArray
Visibility
  • Core Op - Official cables op
License
  • MIT
Authorgithub








No op example found on this server

INPUT PORTS


Write (Trigger)

<p>Writes the <code>Texture</code> to the buffer</p>

Texture (Object:texture)

<p>The texture to add to the buffer</p>

Num (Number:

<i>integer</i>

)

<p>The size of the ring buffer (how many textures it can hold)</p>

Order (Number:

<i>boolean</i>

)

Clear (Number:

<i>boolean</i>

)

OUTPUT PORTS


Result (Array)

<p>The array containing the textures</p>


Patches using TextureBufferArray

  • Examples
  • Public
  • My Patches

Changelog


Ops.Array.RingBufferTextures renamed to Ops.Array.TextureBufferArrayuser avatarpandur - 2020-12-21 09:31
array seemed not being updateduser avatarpandur - 2022-02-22 08:58