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TextureBufferArray
Ops.Array.TextureBufferArray
Namespace: Ops.Array
Stores various textures in an array, starts at the beginning again when end reached

summary (oneliner)

Similar to Ops.Array.RingBuffer but for textures.

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related ops

Inputs

Write (Trigger)

Writes the Texture to the buffer


Texture (Object)

The texture to add to the buffer


Num (integer /Number)

The size of the ring buffer (how many textures it can hold)


Order (boolean /Number)

Clear (boolean /Number)

Outputs

Result (Array)

The array containing the textures


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Credits


Changelog


Ops.Array.RingBufferTextures renamed to Ops.Array.TextureBufferArray
2020-12-21 - pandur

Examples using TextureBufferArray

Public Patches using TextureBufferArray