AmmoEmitter Op
extension op - visible to all usersEmit Ammo physics bodies by triggering
Summary (oneliner)
The emitter operator will create a physics object with the specified parameters including velocity and direction. You can create more than one parameter and also remove and limit the number of objects that are created.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
maximum number of bodies to create
radius of spherical emitted body
mass of emitted body
name for your emitted bodies
friction of emitted object surface
influence roll of emitted object after collision
influence velocity of object after collision (bounciness)
initial velocity on X axis
initial velocity on Y axis
initial velocity on Z axis
speed multiplier
trigger to emit a physics body
remove all bodies
activate (wake up) physics simulation for all bodies
if object is below 100 units, remove from array
Outputs
current count of emitted bodies
array of XYZ positions
array of quaternion rotations of each object
Patches using AmmoEmitter
Changelog
created op 2022-05-18 - pandur | |
Ops.User.pandur.AmmoEmitter renamed to Ops.Physics.Ammo.AmmoEmitter 2022-05-18 - pandur | |
rename | Ops.Physics.Ammo.AmmoEmitter renamed to Ops.Extension.AmmoPhysics.AmmoEmitter 2023-09-14 - pandur |