AmmoDebugRenderer Op
Visualize the physical bodies as lines and points
Summary (oneliner)
This handy operator will let you debug your physics simulation and hitboxes/meshes. One great use case is to check that your GLTF scene hitboxes are in the correct locations or to find the best setting for a convex hull triangle simplification parameter.
It is handy to use this operator in a setup where you can toggle the debug view or hide it since the wireframe rendering can become quite CPU intensive. You may also simply uncheck the Wireframe rendering view and use the AABB mode instead.
tip: when using different camera settings, field of view, view scaling - make sure to place the debug renderer after the camera - so your graphics and physics debug rendering match correctly.
- Ops.Extension.AmmoPhysics.AmmoDebugRenderer
- Extension Op - Visible to all users
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch cables room character controller example
INPUT PORTS
Options
Exact geometry wireframe of your collision mesh (cpu intensive)
simplified view of your physics objects as cubes
show collision locations
Options
toggle seethrough
OUTPUT PORTS
Patches using AmmoDebugRenderer
Changelog
created op | pandur - 2022-03-31 10:52 | |
Ops.User.pandur.AmmoDebugRenderer renamed to Ops.Dev.AmmoDebugRenderer | pandur - 2022-03-31 13:03 | |
added core lib: ammodebugdrawer | pandur - 2022-04-01 14:07 | |
Ops.Dev.AmmoDebugRenderer renamed to Ops.Physics.Ammo.AmmoDebugRenderer | pandur - 2022-05-09 11:51 | |
rename | Ops.Physics.Ammo.AmmoDebugRenderer renamed to Ops.Extension.AmmoPhysics.AmmoDebugRenderer | pandur - 2023-09-14 09:39 |