AmmoDebugRenderer Op
extension op - visible to all usersOp author: pandur
Maintained by Team: Ammo Physics
Test Patches: 1 Test
Visualize the physical bodies as lines and points
Summary (oneliner)
This handy operator will let you debug your physics simulation and hitboxes/meshes. One great use case is to check that your GLTF scene hitboxes are in the correct locations or to find the best setting for a convex hull triangle simplification parameter.
It is handy to use this operator in a setup where you can toggle the debug view or hide it since the wireframe rendering can become quite CPU intensive. You may also simply uncheck the Wireframe rendering view and use the AABB mode instead.
tip:
when using different camera settings, field of view, view scaling - make sure to place the debug renderer after the camera - so your graphics and physics debug rendering match correctly.
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Options
Exact geometry wireframe of your collision mesh (cpu intensive)
simplified view of your physics objects as cubes
show collision locations
Options
toggle seethrough
Outputs
Patches using AmmoDebugRenderer
Changelog
created op 2022-03-31 - pandur | |
Ops.User.pandur.AmmoDebugRenderer renamed to Ops.Dev.AmmoDebugRenderer 2022-03-31 - pandur | |
added core lib: ammodebugdrawer 2022-04-01 - pandur | |
Ops.Dev.AmmoDebugRenderer renamed to Ops.Physics.Ammo.AmmoDebugRenderer 2022-05-09 - pandur | |
rename | Ops.Physics.Ammo.AmmoDebugRenderer renamed to Ops.Extension.AmmoPhysics.AmmoDebugRenderer 2023-09-14 - pandur |