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GradientTexture Op

Ops.Gl.GradientTexture


GradientTexture
Namespace: Ops.Gl

Op author: pandur

texture containing a colour gradient that can be altered with an editor


This op allows the creation of custom gradients. Click the edit button to get the UI to edit gradient. More colours can be added to the gradient.

Click on the small squares at the bottom and then the larger square to change the colour of that gradient point.

Drag the small squares around to change the relationship between the different colours.
Click once in the thin line at the bottom to add extra squares/gradient points.

This will produce a datastructure like this, which can also go into the 'Gradient Array'-Port:

[
  {
    "pos": 0,
    "r": 0,
    "g": 0.19215686274509805,
    "b": 0.6705882352941176,
    "a": 1
  },
  {
    "pos": 0.085,
    "r": 0.00784313725490196,
    "g": 0.20392156862745098,
    "b": 0.6941176470588235,
    "a": 0.76
  },
  ...
  {
    "pos": 1,
    "r": 0.9882352941176471,
    "g": 0.3215686274509804,
    "b": 1,
    "a": 0
  }
]


Inputs

Direction index (integer /Number)
Smoothstep (boolean /Number)

Enable smoothstep on changes in gradients.

Step (boolean /Number)
Flip (boolean /Number)
sRGB (boolean /Number)
Oklab (boolean /Number)
Size (integer /Number)

The resolution of the gradient in pixels. 256 is a good default value

filter index (integer /Number)
wrap index (integer /Number)
Gradient Array (Array)

An array of Object containing pos,r,g,b,a information (see documentation for format)

Randomize Colors (Trigger)

Outputs

Texture (Object)

The texture out

Colors (Array)
Colors Pos (Array)
Caught a mistake or want to contribute to the documentation?

Edit Documentation 

jamaicacube

Open Example In Editor


Patches using GradientTexture