AmmoWorld Op
Simulate physical world
Summary (oneliner)
<p>This is the first op in your physics scene setup. Put it down, connect and setup the parameters and then place all other Ammo Physics operators underneath.</p>
- Ops.Extension.AmmoPhysics.AmmoWorld
- Extension Op - Visible to all users
- MIT
- ammo.js (Physics Library)
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch cables room character controller example
INPUT PORTS
<i>boolean</i>
)<p>stop/start simulation</p>
<i>boolean</i>
)Gravity
<p>gravity pull on X direction</p>
<p>gravity pull on Y direction</p>
<p>gravity pull on Z direction</p>
<p>activate all sleeping objects</p>
<p>reset the entire simulation</p>
OUTPUT PORTS
<p>number of bodies inside physics world</p>
<p>array of objects in the scene</p>
<p>array of all collisions in the scene</p>
Patches using AmmoWorld
Changelog
created op | pandur - 2022-03-12 18:34 | |
added lib: ammo.js | pandur - 2022-03-12 18:40 | |
added core lib: ammoworld | pandur - 2022-03-12 19:17 | |
Ops.User.pandur.AmmoWorld renamed to Ops.Dev.AmmoWorld | pandur - 2022-03-12 21:33 | |
added lib: ammo.wasm.js | stephan - 2022-04-05 17:50 | |
Ops.Dev.AmmoWorld renamed to Ops.Physics.Ammo.AmmoWorld | pandur - 2022-05-09 11:50 | |
added collisions output array | stephan - 2022-09-23 13:44 | |
feature | option to turn off automatic removal of bodies from inactive cables nodes | pandur - 2022-12-14 17:21 |
rename | Ops.Physics.Ammo.AmmoWorld renamed to Ops.Extension.AmmoPhysics.AmmoWorld | pandur - 2023-09-14 09:37 |