AmmoWorld Op

AmmoWorld

Simulate physical world


<p>This is the first op in your physics scene setup. Put it down, connect and setup the parameters and then place all other Ammo Physics operators underneath.</p>


Full Name
  • Ops.Extension.AmmoPhysics.AmmoWorld
Visibility
  •  Extension Op - Visible to all users
License
  • MIT
AuthorgithubMaintained by TeamTest PatchesJavascript Libraries


INPUT PORTS


Update (Trigger)
Simulate (Number:

<i>boolean</i>

)

<p>stop/start simulation</p>

Auto Remove Inactive (Number:

<i>boolean</i>

)

Gravity

Gravity X (Number)

<p>gravity pull on X direction</p>

Gravity Y (Number)

<p>gravity pull on Y direction</p>

Gravity Z (Number)

<p>gravity pull on Z direction</p>

Activate All (Trigger)

<p>activate all sleeping objects</p>

Reset (Trigger)

<p>reset the entire simulation</p>

OUTPUT PORTS


next (Trigger)
Total Bodies (Number)

<p>number of bodies inside physics world</p>

debug points (Array)
Bodies Meta (Array)

<p>array of objects in the scene</p>

Collisions (Array)

<p>array of all collisions in the scene</p>


Patches using AmmoWorld

  • Examples
  • Public
  • My Patches

Changelog


created opuser avatarpandur - 2022-03-12 18:34
added lib: ammo.jsuser avatarpandur - 2022-03-12 18:40
added core lib: ammoworlduser avatarpandur - 2022-03-12 19:17
Ops.User.pandur.AmmoWorld renamed to Ops.Dev.AmmoWorlduser avatarpandur - 2022-03-12 21:33
added lib: ammo.wasm.jsuser avatarstephan - 2022-04-05 17:50
Ops.Dev.AmmoWorld renamed to Ops.Physics.Ammo.AmmoWorlduser avatarpandur - 2022-05-09 11:50
added collisions output arrayuser avatarstephan - 2022-09-23 13:44
featureoption to turn off automatic removal of bodies from inactive cables nodesuser avatarpandur - 2022-12-14 17:21
renameOps.Physics.Ammo.AmmoWorld renamed to Ops.Extension.AmmoPhysics.AmmoWorlduser avatarpandur - 2023-09-14 09:37