AmmoWorld Op


Simulate physical world

This is the first op in your physics scene setup. Put it down, connect and setup the parameters and then place all other Ammo Physics operators underneath.

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Full Name
  • Ops.Extension.AmmoPhysics.AmmoWorld
  •  Extension Op - Visible to all users
  • MIT
AuthorMaintained by TeamTest PatchesJavascript Libraries


Update (Trigger)
Simulate (Number:boolean )

stop/start simulation

Auto Remove Inactive (Number:boolean )


Gravity X (Number)

gravity pull on X direction

Gravity Y (Number)

gravity pull on Y direction

Gravity Z (Number)

gravity pull on Z direction

Activate All (Trigger)

activate all sleeping objects

Reset (Trigger)

reset the entire simulation


next (Trigger)
Total Bodies (Number)

number of bodies inside physics world

debug points (Array)
Bodies Meta (Array)

array of objects in the scene

Collisions (Array)

array of all collisions in the scene

Patches using AmmoWorld

  • Examples
  • Public
  • My Patches


created opuser avatarpandur - 2022-03-12 18:34
added lib: ammo.jsuser avatarpandur - 2022-03-12 18:40
added core lib: ammoworlduser avatarpandur - 2022-03-12 19:17
Ops.User.pandur.AmmoWorld renamed to Ops.Dev.AmmoWorlduser avatarpandur - 2022-03-12 21:33
added lib: ammo.wasm.jsuser avatarstephan - 2022-04-05 17:50
Ops.Dev.AmmoWorld renamed to Ops.Physics.Ammo.AmmoWorlduser avatarpandur - 2022-05-09 11:50
added collisions output arrayuser avatarstephan - 2022-09-23 13:44
featureoption to turn off automatic removal of bodies from inactive cables nodesuser avatarpandur - 2022-12-14 17:21
renameOps.Physics.Ammo.AmmoWorld renamed to Ops.Extension.AmmoPhysics.AmmoWorlduser avatarpandur - 2023-09-14 09:37