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RenderToTextures_v3 Op



RenderToTextures
Namespace: Ops.Gl

Op author: pandur

Test Patches: 1 Test

render to multiple textures at the same time




Known Issues

requires WebGL2

Inputs

Render (Trigger)
Size index (integer /Number)
texture width (integer /Number)
texture height (integer /Number)
Auto Aspect (boolean /Number)
Pixel Format index (integer /Number)
Filter index (integer /Number)
Wrap index (integer /Number)
MSAA index (integer /Number)
Clear (boolean /Number)
Slots index (integer /Number)
Texture 0 index (integer /Number)
Texture 1 index (integer /Number)
Texture 2 index (integer /Number)
Texture 3 index (integer /Number)
Texture 4 index (integer /Number)
Texture 5 index (integer /Number)
Texture 6 index (integer /Number)
Texture 7 index (integer /Number)

Outputs

Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)

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RenderToTextures Example


Patches using RenderToTextures_v3

  • Examples
  • Public
  • My Patches

Changelog


added webgl2 requirement
2019-02-08 - pandur
code cleanup - ports , onChange
2019-05-28 - andro
cloned op from Ops.Gl.Render2Textures
2023-03-28 - pandur
renameOps.Patch.PncOFEs.Render2Textures renamed to Ops.Dev.Gl.Render2Textures2
2023-03-29 - pandur
added core lib: cgl_rendertargets
2023-04-11 - pandur
added core lib: cgl_shadermodifier
2023-04-11 - pandur
renameOps.Dev.Gl.Render2Textures2 renamed to Ops.Gl.Render2Textures_v2
2023-05-19 - pandur
cloned op from Ops.Gl.Render2Textures_v2
2023-06-23 - pandur
renameOps.Patch.P4SCBDz.Render2Textures_v3 renamed to Ops.Gl.Render2Textures_v3
2023-06-23 - pandur
renameOps.Gl.Render2Textures_v3 renamed to Ops.Gl.RenderToTextures_v3
2023-09-14 - pandur