RenderToTextures_v3 Op
render to multiple textures at the same time
Summary (oneliner)
Full Name
- Ops.Gl.RenderToTextures_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch RenderToTextures Example
INPUT PORTS
Render (Trigger)
Size index (Number: integer) Canvas Manual
texture width (Number: integer)
texture height (Number: integer)
Auto Aspect (Number: boolean)
Pixel Format index (Number: integer)
Filter index (Number: integer) nearest linear mipmap
Wrap index (Number: integer)
MSAA index (Number: integer) none 2x 4x 8x
Clear (Number: boolean)
Slots index (Number: integer) 1 2 3 4 5 6 7 8
Texture 0 index (Number: integer)
Texture 1 index (Number: integer)
Texture 2 index (Number: integer)
Texture 3 index (Number: integer)
Texture 4 index (Number: integer)
Texture 5 index (Number: integer)
Texture 6 index (Number: integer)
Texture 7 index (Number: integer)
OUTPUT PORTS
Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)