RenderToTextures_v3 Op

RenderToTextures

render to multiple textures at the same time



Full Name
  • Ops.Gl.RenderToTextures_v3
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Render (Trigger)
Size index (Number:

<i>integer</i>

)
 Canvas  Manual 
texture width (Number:

<i>integer</i>

)

texture height (Number:

<i>integer</i>

)

Auto Aspect (Number:

<i>boolean</i>

)

Pixel Format index (Number:

<i>integer</i>

)

Filter index (Number:

<i>integer</i>

)
 nearest  linear  mipmap 
Wrap index (Number:

<i>integer</i>

)

MSAA index (Number:

<i>integer</i>

)
 none  2x  4x  8x 
Clear (Number:

<i>boolean</i>

)

Slots index (Number:

<i>integer</i>

)
 1  2  3  4  5  6  7  8 
Texture 0 index (Number:

<i>integer</i>

)

Texture 1 index (Number:

<i>integer</i>

)

Texture 2 index (Number:

<i>integer</i>

)

Texture 3 index (Number:

<i>integer</i>

)

Texture 4 index (Number:

<i>integer</i>

)

Texture 5 index (Number:

<i>integer</i>

)

Texture 6 index (Number:

<i>integer</i>

)

Texture 7 index (Number:

<i>integer</i>

)

OUTPUT PORTS


Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)

Patches using RenderToTextures_v3

  • Examples
  • Public
  • My Patches

Known Issues

requires WebGL2

Changelog


newcloned op from Ops.Gl.Render2Texturesuser avatarpandur - 2023-03-28 16:40
bugfixFixed bug: output textures where not updated correctly every frameuser avatarpandur - 2024-02-12 15:21