render to multiple textures at the same time
Summary (oneliner)
Known Issues
requires WebGL2Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Size index (integer /Number)
texture width (integer /Number)
texture height (integer /Number)
Auto Aspect (boolean /Number)
Pixel Format index (integer /Number)
Filter index (integer /Number)
Wrap index (integer /Number)
MSAA index (integer /Number)
Clear (boolean /Number)
Slots index (integer /Number)
Texture 0 index (integer /Number)
Texture 1 index (integer /Number)
Texture 2 index (integer /Number)
Texture 3 index (integer /Number)
Texture 4 index (integer /Number)
Texture 5 index (integer /Number)
Texture 6 index (integer /Number)
Texture 7 index (integer /Number)
Outputs
Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)
Patches using RenderToTextures_v3
Changelog
added webgl2 requirement 2019-02-08 - pandur | |
code cleanup - ports , onChange 2019-05-28 - andro | |
cloned op from Ops.Gl.Render2Textures 2023-03-28 - pandur | |
rename | Ops.Patch.PncOFEs.Render2Textures renamed to Ops.Dev.Gl.Render2Textures2 2023-03-29 - pandur |
added core lib: cgl_rendertargets 2023-04-11 - pandur | |
added core lib: cgl_shadermodifier 2023-04-11 - pandur | |
rename | Ops.Dev.Gl.Render2Textures2 renamed to Ops.Gl.Render2Textures_v2 2023-05-19 - pandur |
cloned op from Ops.Gl.Render2Textures_v2 2023-06-23 - pandur | |
rename | Ops.Patch.P4SCBDz.Render2Textures_v3 renamed to Ops.Gl.Render2Textures_v3 2023-06-23 - pandur |
rename | Ops.Gl.Render2Textures_v3 renamed to Ops.Gl.RenderToTextures_v3 2023-09-14 - pandur |