RenderToTextures_v3 Op
render to multiple textures at the same time
Summary (oneliner)
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Full Name
- Ops.Gl.RenderToTextures_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
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Example patch id
Youtube ids (comma seperated)
Op Licence
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Example Patch RenderToTextures Example
INPUT PORTS
Render (Trigger)
Size index (Number:integer ) Canvas Manual
texture width (Number:integer )
texture height (Number:integer )
Auto Aspect (Number:boolean )
Pixel Format index (Number:integer )
Filter index (Number:integer ) nearest linear mipmap
Wrap index (Number:integer )
MSAA index (Number:integer ) none 2x 4x 8x
Clear (Number:boolean )
Slots index (Number:integer ) 1 2 3 4 5 6 7 8
Texture 0 index (Number:integer )
Texture 1 index (Number:integer )
Texture 2 index (Number:integer )
Texture 3 index (Number:integer )
Texture 4 index (Number:integer )
Texture 5 index (Number:integer )
Texture 6 index (Number:integer )
Texture 7 index (Number:integer )
OUTPUT PORTS
Next (Trigger)
Result Texture 0 (Object)
Result Texture 1 (Object)
Result Texture 2 (Object)
Result Texture 3 (Object)
Result Texture 4 (Object)
Result Texture 5 (Object)
Result Texture 6 (Object)
Result Texture 7 (Object)
textureDepth (Object)
Patches using RenderToTextures_v3
Known Issues
requires WebGL2Changelog
added webgl2 requirement | ||
code cleanup - ports , onChange | ||
cloned op from Ops.Gl.Render2Textures | ||
rename | Ops.Patch.PncOFEs.Render2Textures renamed to Ops.Dev.Gl.Render2Textures2 | |
added core lib: cgl_rendertargets | ||
added core lib: cgl_shadermodifier | ||
rename | Ops.Dev.Gl.Render2Textures2 renamed to Ops.Gl.Render2Textures_v2 | |
cloned op from Ops.Gl.Render2Textures_v2 | ||
rename | Ops.Patch.P4SCBDz.Render2Textures_v3 renamed to Ops.Gl.Render2Textures_v3 | |
rename | Ops.Gl.Render2Textures_v3 renamed to Ops.Gl.RenderToTextures_v3 | |
bugfix | Fixed bug: output textures where not updated correctly every frame |