TriangleArrayToGeometry_v2 Op
Draws multiple triangles using coordinates from an array
Summary (oneliner)
Array length should be a multiple of 9
.
Format for one triangle is:
x1, y1, z1, x2, y2, z2, x3, y3, z3
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Caniuse query
Inputs
Render (Trigger)
Renders the triangles
Points (Array)
The points forming the triangles, one dimensional array
Vertex Colors (Array)
TexCoords (Array)
Flat (boolean /Number)
Render Mesh (boolean /Number)
Outputs
Next (Trigger)
Triggers the next op
Geometry (Object)
The geometry of the triangles
Patches using TriangleArrayToGeometry_v2
Changelog
add vertexcolors/texturecoordinates and render-mesh boolean 2022-06-30 - stephan | |
add option to have vertex indices and flat mode 2022-07-07 - stephan | |
bugfix | fix bug with not updating in some cases 2022-12-14 - pandur |
rename | Ops.Gl.Meshes.TriangleArray_v2 renamed to Ops.Graphics.Geometry.TriangleArray_v2 2023-06-05 - pandur |
rename | Ops.Graphics.Geometry.TriangleArray_v2 renamed to Ops.Graphics.Geometry.TriangleArrayToGeometry 2023-06-05 - pandur |
rename | Ops.Graphics.Geometry.TriangleArrayToGeometry renamed to Ops.Graphics.Geometry.TriangleArrayToGeometry_v2 2023-06-05 - pandur |