TriangleArrayToGeometry_v2 Op

TriangleArrayToGeometry

Draws multiple triangles using coordinates from an array


<p>Array length should be a multiple of <code>9</code>.</p> <p>Format for one triangle is:</p> <pre><code>x1, y1, z1, x2, y2, z2, x3, y3, z3 </code></pre>


Full Name
  • Ops.Graphics.Geometry.TriangleArrayToGeometry_v2
Visibility
  • Core Op - Official cables op
License
  • MIT
AuthorgithubTest Patches


INPUT PORTS


Render (Trigger)

<p>Renders the triangles</p>

Points (Array)

<p>The points forming the triangles, one dimensional array</p>

Vertex Colors (Array)
TexCoords (Array)
Flat (Number:

<i>boolean</i>

)

Render Mesh (Number:

<i>boolean</i>

)

OUTPUT PORTS


Next (Trigger)

<p>Triggers the next op</p>

Geometry (Object)

<p>The geometry of the triangles</p>


Patches using TriangleArrayToGeometry_v2

  • Examples
  • Public
  • My Patches

Changelog


add vertexcolors/texturecoordinates and render-mesh booleanuser avatarstephan - 2022-06-30 13:20
add option to have vertex indices and flat modeuser avatarstephan - 2022-07-07 12:55
bugfixfix bug with not updating in some casesuser avatarpandur - 2022-12-14 17:17
renameOps.Gl.Meshes.TriangleArray_v2 renamed to Ops.Graphics.Geometry.TriangleArray_v2user avatarpandur - 2023-06-05 09:35
renameOps.Graphics.Geometry.TriangleArray_v2 renamed to Ops.Graphics.Geometry.TriangleArrayToGeometryuser avatarpandur - 2023-06-05 09:35
renameOps.Graphics.Geometry.TriangleArrayToGeometry renamed to Ops.Graphics.Geometry.TriangleArrayToGeometry_v2user avatarpandur - 2023-06-05 09:37