RenderToCubemap_v3 Op
render a scene into a cubemap
Summary (oneliner)
<p>Place this op at the beginning of the scene you want to be rendered into the cubemap.</p> <p>The rendered cubemap can be used for real-time image based lighting and various other applications.</p>
Full Name
- Ops.Gl.CubeMap.RenderToCubemap_v3
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch cubemaps undev office
INPUT PORTS
Render (Trigger)
<p>Trigger input</p>
Size index (Number:
<i>integer</i>
)Pixel Format index (Number:
<i>integer</i>
)MSAA index (Number:
<i>integer</i>
)OUTPUT PORTS
Next (Trigger)
<p>Trigger output</p>
cubemap (Object)
<p>Cubemap Texture output</p>
Patches using RenderToCubemap_v3
Changelog
created op | simod - 2020-04-08 12:29 | |
Ops.User.cables.CubeMapCamera_v2 renamed to Ops.Gl.CubeMap.CubeMapCamera_v2 | simod - 2020-04-08 12:31 | |
added core lib: cgl_cubemapframebuffer | cables - 2020-07-28 16:38 | |
Ops.Gl.CubeMap.CubeMapCamera_v2 renamed to Ops.Gl.CubeMap.RenderToCubemap_v2 | pandur - 2022-10-12 08:45 | |
cloned op from Ops.Gl.CubeMap.RenderToCubemap_v2 | pandur - 2023-12-19 17:00 |