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### Ops.Math

#### Abs

Returns the absolute, positive value

#### Accumulator

Add to and multiply a number, set to current value

#### AngleBetweenPoints

outputs the angle between two points (degree)

#### ApproachInterpolation

weighted average interpolation

#### Array3MultiplyMatrix

multiply every XYZ coordinate with a matrix

#### Array3To2dProjection

calculate 2d positions of an array3x

#### Atan2

Calculates the angle from a specified point to the coordinate origin.

#### Average

average of last two values

#### ButterflyCurve

generate coordinates of a butterfly curve

#### Ceil

Returns the smallest integer greater than or equal to a given number

#### CircleCoordinates

x and y coordinates of a circle

#### Clamp

Makes sure a value is within range cuts off the rest

#### Cosine

Calculates the cosine of an angle.

#### DegreeToVector

Calculates a vector (x and y) based on an angle in degrees

#### Degrees

Converts a radian measurement to its corresponding value in degrees.

#### Delta

difference to the last value (previous, store)

#### DeltaSum

add delta values to an clamped absolute value

#### Difference

Difference between two numbers

#### Distance2d

Calculates the Distance between two 2d points

#### Distance3d

distance between two 3d points

#### Distance3dNew

distance between two 3d points, calculated when triggered

#### Divide

Divides a number by another

#### Ease

map a value to an easing curve

#### Exp

Calculates the power of Euler’s number

#### FlipSign

positive numbers become negative and vice versa

#### Floor

returns the largest integer less than or equal to a given number

#### Fract

returns the fractional part of a number

#### GaussianRandomArray

random numbers fitting a Gaussian, or normal, distribution

#### Incrementor

increment a number by triggering

#### IndexFraction

return fraction of value by index

#### Interpolate

Interpolate between values, lerp, linear interpolate

#### IsNumberRising

detect if a number rising or falling

#### Log

Calculates the logarithm of Number

#### MapGeoCoordsSpherical

map geo locations (latitude - longitude) to spherical coordinates

#### MapRange

Maps a value from one range into another.

#### Math

Allows different mathematical operations to be applied to two numbers

#### MathExpression

calculates a user defined mathematical expression with up to 4 variables

#### Max

Sets the output to the input value which is higher

#### Max2

Returns the biggest number

#### MaxSinceReset

Outputs the maximum value since reset has been triggered

#### MercatorCoord

project mercator coordinates

#### MercatorCoordsArray

Mercator map and center an array of latitudes and longitudes to a local coordinate system

#### MinSinceReset

Outputs the minimum value since reset has been triggered

#### Min

Result will be the smaller number of the inputs

#### Modulo

outputs the remainder after division of one number by another

#### Multiply

Multiplies two numbers

#### NumberDivisible

is a number capable of being divided.

#### OneMinus

subtract a number from one

#### PerlinNoise

outputs a perlin noise value like random

#### Pi

returns PI (3.141592653589793) * multiply amount

#### PointInRectangle2d

test if a point is in or outside of a rectangle

#### Pow

value of x to the power of y

#### PowerOfTwoSize

Return the next values as power of two

Converts a degree measurement to its corresponding value in radians.

#### RandomCounter

add up random numbers by triggering

#### RandomNumbers

Simple way to get random numbers without using arrays

#### RotationFromNormal

Create rotation matrix from normal

#### Round

Outputs number rounded to the nearest integer

#### RoundEven

round to the next even number

#### Sign

get sign of value

#### SimpleMovingAverage

Calculate the Average of the last X values

#### Sine

Calculates the sine of an angle.

#### SmoothStep

interpolate smoothly between two input values

#### SmootherStep

interpolate smoothly between two input values

#### Speed

measure speed of how much a value changes

#### Sqrt

square root of a number

#### Subtract

Subtracts Number2 from Number1 (minus, -)

#### Tangent

Calculates the ratio of the sine and cosine of an angle.

#### TriggerRandomNumber

generate random number between min and max (was: random2)

#### VectorLength

length of a vector

### Ops.Math.Compare

#### Between

result is true if value is between number1 and number2

#### BetweenEquals

result is true if value is between or equal number1 and number2

#### CompareNumbers

Performs logical comparisons on numbers (compare, operators)

#### Equals

result is true if number1 and number2 are equal

#### GreaterOrEquals

result is true if number 2 is greater or equals number 1

#### GreaterThan

result is true if number1 is greater than number2

#### IfBetweenThen

triggers when value is between min and max

#### IsEven

Checks if Value is even or not

#### LessThan

Is n1 smaller than n2? (lesser, less)