Returns the absolute, positive value

Add to and multiply a number, set to current value

outputs the angle between two points (degree)

multiply every XYZ coordinate with a matrix

calculate 2d positions of an array3x

Calculates the angle from a specified point to the coordinate origin.

average of last two values

generate coordinates of a butterfly curve

Returns the smallest integer greater than or equal to a given number

x and y coordinates of a circle

Makes sure a value is within range cuts off the rest

Calculates the cosine of an angle.

Computes the cross product of two vec3's

crossfade between 2 values

Converts a radian measurement to its corresponding value in degrees.

Calculates a vector (x and y) based on an angle in degrees

difference to the last value (previous, store)

add delta values to an clamped absolute value

Difference between two numbers

Calculates the Distance between two 2d points

distance between two 3d points, calculated when triggered

Divides a number by another

map a value to an easing curve

Calculates the power of Euler’s number

positive numbers become negative and vice versa (negate)

returns the largest integer less than or equal to a given number

returns the fractional part of a number

random numbers fitting a Gaussian, or normal, distribution

increment a number by triggering

return fraction of value by index

Interpolate between values, lerp, linear interpolate

detect if a number rising or falling

Calculates the logarithm of Number

map geo locations (latitude - longitude) to spherical coordinates

Maps a value from one range into another.

Allows different mathematical operations to be applied to two numbers

calculates a user defined mathematical expression

Sets the output to the input value which is higher

Outputs the maximum value since reset has been triggered

project mercator coordinates

Mercator map and center an array of latitudes and longitudes to a local coordinate system

Result will be the smaller number of the inputs

Outputs the minimum value since reset has been triggered

outputs the remainder after division of one number by another

multiply XYZ values with a gl matrix vec3 x mat4

is a number capable of being divided.

subtract a number from one

outputs a perlin noise value like random

returns PI (3.141592653589793) * multiply amount

test if a point is in or outside of a rectangle

value of x to the power of y

Return the next values as power of two

Converts a degree measurement to its corresponding value in radians.

add up random numbers by triggering

Simple way to get random numbers without using arrays

Create rotation matrix from normal

Outputs number rounded to the nearest integer

round to the next even number

Custom easing curve via schlick bias and gain

Calculate the Average of the last X values

Calculates the sine of an angle.

interpolate smoothly between two input values

Interpolate smoothly between two input values

measure speed of how much a value changes

Subtracts Number2 from Number1 (minus, -)

Calculates the ratio of the sine and cosine of an angle.

calculates a user defined mathematical expression

generate random number between min and max (was: random2)

result is true if value is between number1 and number2

result is true if value is between or equal number1 and number2

Performs logical comparisons on numbers (compare, operators)

result is true if number1 and number2 are equal

result is true if number 1 is greater or equals number 2

result is true if number1 is greater than number2

triggers when value is between min and max

Checks if Value is even or not

Is n1 smaller than n2? (lesser, less)