beta
cables is under heavy development.
There might be one or another bug, please let us know about it!

ImageSequenceAnim_v2 Op

Ops.Gl.ImageSequenceAnim_v2


ImageSequenceAnim
Namespace: Ops.Gl

Op author: pandur

play a image sprite animation


summary (oneliner)

Must be used with another op like BasicMaterial.



doc

issues

example patch id

youtube id

caniuse query

collections

related ops

Inputs

Time (Number)

Time used to animate the op, plug a timer into this to animate


Unit index (integer /Number)

Unit (String)

FPS (Number)

FPS of the animation


Num X (Number)

Set this to the amount of images on the X axis


Num Y (Number)

Set this to the amount of images on the Y axis


Max Frames (integer /Number)

Outputs

Repeat X (Number)

Used to set the X size the repeat setting of the texture


Repeat Y (Number)

Used to set the Y size the repeat setting of the texture


Offset X (Number)

Used to offset the texture on the X axis


Offset Y (Number)

Used to offset the texture on the Y axis


Frame (Number)

Current frame number determined by FPS parameter


Progress (Number)

Progress through the animation, range 0-1


Caught a mistake or want to contribute to the documentation?

Edit Documentationcancel save

image sequence animation

The ImageSequenceAnim op allows an animation to be played back from a texture file

Open Example In Editor


Patches using ImageSequenceAnim_v2

Changelog


added max num of frames, if atlas has blank frames at the end
2020-08-27 - pandur