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ImageSequenceAnim
Ops.Gl.ImageSequenceAnim_v2
Namespace: Ops.Gl
play a image sprite animation

summary (oneliner)

Must be used with another op like BasicMaterial.

doc

issues

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collections

related ops

Inputs

Time (Number)

Time used to animate the op, plug a timer into this to animate


Unit index (integer /Number)

Unit (String)

FPS (Number)

FPS of the animation


Num X (Number)

Set this to the amount of images on the X axis


Num Y (Number)

Set this to the amount of images on the Y axis


Max Frames (integer /Number)

Outputs

Repeat X (Number)

Used to set the X size the repeat setting of the texture


Repeat Y (Number)

Used to set the Y size the repeat setting of the texture


Offset X (Number)

Used to offset the texture on the X axis


Offset Y (Number)

Used to offset the texture on the Y axis


Frame (Number)

Current frame number determined by FPS parameter


Progress (Number)

Progress through the animation, range 0-1


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image sequence animation:

The ImageSequenceAnim op allows an animation to be played back from a texture file



Credits


Changelog


added max num of frames, if atlas has blank frames at the end
2020-08-27 - pandur

Examples using ImageSequenceAnim_v2

Public Patches using ImageSequenceAnim_v2