ArraySpray Op
Particle Spray simulation
Summary (oneliner)
Creates a kind of spray like effect which outputs 2 arrays for position and scale.
Edit Documentation
- Ops.Array.PointArray.ArraySpray
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Trigger in
Timer to animate the cubes movement
Array length/amount of particles
Size of the particle on the x axis
Size of the particle on the y axis
Size of the particle on the z axis
The direction to move the spray in on the x axis
The direction to move the spray in on the y axis
The direction to move the spray in on the z axis
Reset state
Amount of time before a particle dies out and is reborn
Minimum lifetime of particle
OUTPUT PORTS
Trigger out
Positional array out
LifeTime array out
Patches using ArraySpray
Changelog
created op | ||
Ops.Admin.ArraySpray renamed to Ops.Gl.ArraySpray | ||
Ops.Gl.ArraySpray renamed to Ops.Systens.ArraySpray | ||
Ops.Systens.ArraySpray renamed to Ops.Systems.ArraySpray | ||
Added output trigger | ||
fix bug with centering axis parameters | ||
rename | Ops.Systems.ArraySpray renamed to Ops.Array.PointArray.ArraySpray |