ArraySpray Op


Particle Spray simulation

Creates a kind of spray like effect which outputs 2 arrays for position and scale.

Edit Documentation
Full Name
  • Ops.Array.PointArray.ArraySpray
  • Core Op - Official cables op
  • MIT


exe (Trigger)

Trigger in

time (Number)

Timer to animate the cubes movement

num (Number)

Array length/amount of particles

Size X (Number)

Size of the particle on the x axis

Size Y (Number)

Size of the particle on the y axis

Size Z (Number)

Size of the particle on the z axis

movement x (Number)

The direction to move the spray in on the x axis

movement y (Number)

The direction to move the spray in on the y axis

movement z (Number)

The direction to move the spray in on the z axis

Center X (Number:boolean )
Center Y (Number:boolean )
Center Z (Number:boolean )
Reset (Trigger)

Reset state

lifetime (Number)

Amount of time before a particle dies out and is reborn

Lifetime Minimum (Number)

Minimum lifetime of particle


Trigger Out (Trigger)

Trigger out

Positions (Array)

Positional array out

Lifetime (Array)

LifeTime array out

Patches using ArraySpray

  • Examples
  • Public
  • My Patches


created opuser avatarpandur - 2019-09-25 15:36
Ops.Admin.ArraySpray renamed to Ops.Gl.ArraySprayuser avatarpandur - 2019-10-14 20:35
Ops.Gl.ArraySpray renamed to Ops.Systens.ArraySprayuser avatarpandur - 2019-10-15 09:54
Ops.Systens.ArraySpray renamed to Ops.Systems.ArraySprayuser avatarpandur - 2019-10-15 10:28
Added output triggeruser avatarsimod - 2019-10-22 14:43
fix bug with centering axis parametersuser avatarpandur - 2022-02-08 17:02
renameOps.Systems.ArraySpray renamed to Ops.Array.PointArray.ArraySprayuser avatarpandur - 2023-12-06 09:18