ArraySpray Op
Particle Spray simulation
Summary (oneliner)
Creates a kind of spray like effect which outputs 2 arrays for position and scale.
- Ops.Array.PointArray.ArraySpray
- Core Op - Official cables op
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
Example Patch particle spray
INPUT PORTS
Trigger in
Timer to animate the cubes movement
Array length/amount of particles
Size of the particle on the x axis
Size of the particle on the y axis
Size of the particle on the z axis
The direction to move the spray in on the x axis
The direction to move the spray in on the y axis
The direction to move the spray in on the z axis
Reset state
Amount of time before a particle dies out and is reborn
Minimum lifetime of particle
OUTPUT PORTS
Trigger out
Positional array out
LifeTime array out
Patches using ArraySpray
Changelog
created op | pandur - 2019-09-25 15:36 | |
Ops.Admin.ArraySpray renamed to Ops.Gl.ArraySpray | pandur - 2019-10-14 20:35 | |
Ops.Gl.ArraySpray renamed to Ops.Systens.ArraySpray | pandur - 2019-10-15 09:54 | |
Ops.Systens.ArraySpray renamed to Ops.Systems.ArraySpray | pandur - 2019-10-15 10:28 | |
Added output trigger | simod - 2019-10-22 14:43 | |
fix bug with centering axis parameters | pandur - 2022-02-08 17:02 | |
rename | Ops.Systems.ArraySpray renamed to Ops.Array.PointArray.ArraySpray | pandur - 2023-12-06 09:18 |