ArraySpray Op
Particle spray simulation
Particle spray simulation
Summary (oneliner)
Creates a kind of spray like effect which outputs 2 arrays for position and scale.
- Ops.Array.PointArray.ArraySpray
- Core Op - visible for everyone
- MIT
- Sep 25, 2019 at 15:36
- cgl
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
INPUT PORTS
Trigger in
Timer to animate the cubes movement
Array length/amount of particles
Size of the particle on the x axis
Size of the particle on the y axis
Size of the particle on the z axis
The direction to move the spray in on the x axis
The direction to move the spray in on the y axis
The direction to move the spray in on the z axis
Reset state
Amount of time before a particle dies out and is reborn
Minimum lifetime of particle
OUTPUT PORTS
Trigger out
Positional array out
LifeTime array out