SequenceTextures Op

SequenceTextures

control order and flow of objects



Full Name
  • Ops.Gl.Textures.SequenceTextures
Visibility
  • Core Op - visible for everyone
License
  • MIT
AuthorgithubMaintained by Team








No op example found on this server

INPUT PORTS


Texture 0 (Object:texture)
Texture 1 (Object:texture)
Texture 2 (Object:texture)
Texture 3 (Object:texture)
Texture 4 (Object:texture)
Texture 5 (Object:texture)
Texture 6 (Object:texture)
Texture 7 (Object:texture)
Texture 8 (Object:texture)
Texture 9 (Object:texture)
Texture 10 (Object:texture)
Texture 11 (Object:texture)
Texture 12 (Object:texture)
Texture 13 (Object:texture)
Texture 14 (Object:texture)
Texture 15 (Object:texture)

OUTPUT PORTS


Output 0 (Object)
Output 1 (Object)
Output 2 (Object)
Output 3 (Object)
Output 4 (Object)
Output 5 (Object)
Output 6 (Object)
Output 7 (Object)
Output 8 (Object)
Output 9 (Object)
Output 10 (Object)
Output 11 (Object)
Output 12 (Object)
Output 13 (Object)
Output 14 (Object)
Output 15 (Object)

 

Patches using SequenceTextures

  • Examples
  • Public
  • My Patches

Changelog


new opop createduser avatarpandur - 2025-02-26 13:43