SequenceTextures Op
control order and flow of objects
Summary (oneliner)
Full Name
- Ops.Gl.Textures.SequenceTextures
- Core Op - visible for everyone
- MIT
Documentation (markdown)
Issues
Example patch id
Youtube ids (comma seperated)
Op Licence
Caniuse query
No op example found on this server
INPUT PORTS
Texture 0 (Object:texture)
Texture 1 (Object:texture)
Texture 2 (Object:texture)
Texture 3 (Object:texture)
Texture 4 (Object:texture)
Texture 5 (Object:texture)
Texture 6 (Object:texture)
Texture 7 (Object:texture)
Texture 8 (Object:texture)
Texture 9 (Object:texture)
Texture 10 (Object:texture)
Texture 11 (Object:texture)
Texture 12 (Object:texture)
Texture 13 (Object:texture)
Texture 14 (Object:texture)
Texture 15 (Object:texture)
OUTPUT PORTS
Output 0 (Object)
Output 1 (Object)
Output 2 (Object)
Output 3 (Object)
Output 4 (Object)
Output 5 (Object)
Output 6 (Object)
Output 7 (Object)
Output 8 (Object)
Output 9 (Object)
Output 10 (Object)
Output 11 (Object)
Output 12 (Object)
Output 13 (Object)
Output 14 (Object)
Output 15 (Object)