RouteNumber Op

RouteNumber

Routes the value to one of the output ports (based on index, relay)



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Full Name
  • Ops.Number.RouteNumber
Visibility
  • Core Op - Official cables op
License
  • MIT
Author


Example Patch RouteNumber Example

The `SimpleAnim` op outputs a steady signal (in this case between 0 and 1). We connect this to the `Value` port of the `RouteNumber` op, this is our signal we want to route to one of the three shapes. The `Index` port of the `ValueRouter` op is connected to the `Incrementor` op, so it is either 0, 1 or 2, depending how often we clicked. Click anywhere in the patch area and press the `f`key to enable Flow Mode. Now click back in the canvas (a few times) and you should see how the flow of value coming out of `SimpleAnim` changes depending on how often we clicked – it goes to either the `Rectangle`, the `Circle`, or the `Triangle`op.
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INPUT PORTS


Index (Number:integer )

Controls to which output port the value is routed

Value (Number)

The value to be routed to one of the output ports

Default VaonlyOnePortlue (Number)
Set inactive to default (Number:boolean )

Reset inactive ports to default value

OUTPUT PORTS


Index 0 Value (Number)
Index 1 Value (Number)
Index 2 Value (Number)
Index 3 Value (Number)
Index 4 Value (Number)
Index 5 Value (Number)
Index 6 Value (Number)
Index 7 Value (Number)
Index 8 Value (Number)
Index 9 Value (Number)

Patches using RouteNumber

  • Examples
  • Public
  • My Patches

Changelog


renameOps.Value.RouteNumber renamed to Ops.Number.RouteNumberuser avatarpandur - 2023-12-06 09:54