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PreRender Op



PreRender
Namespace: Ops.TimeLine

Op author: kb_

Render the patch at certain times


You can use this for demos to reduce framedrops - prerender your scenes while showing a loading bar.
Shaders are precompiled at loading time / assets are parsed and ready to use.



Inputs

Render (Trigger)
Max Time (integer /Number)
Step (integer /Number)
Reset (Trigger)

Outputs

Next (Trigger)
Render Progress (Trigger)
Done (Trigger)
Progress (Number)
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Changelog


created op
2020-11-17 - kb_

Patches using PreRender

  • Examples
  • My Patches
  • Public