Offline Audio Visualization & Analyzation
Cables offers two operators to extract visual data from an AudioBuffer.
If you want to work with geometries, then you should consider the WaveformMesh operator. This op renders the waveform as a mesh, but you can also disable rendering and use its' geometry output for further geometry manipulation. Have a look at the example patch.
If you want to work with splines or array data points, consider the AudioBufferToSplineArray operator. This generates an array of spline points to be used with Spline ops, such as the SplineMesh and the SplineMeshMaterial operator. Have a look at the example patch.
Congrats, you have made it through the whole tutorial! A patch to use offline & real time visualization could look like this:
Found a problem? Edit this file on github and contribute to cables!