cables DocumentationHow To UseWorking with filesKeyboard ShortcutsUser Interface WalkthroughBeginner TutorialBeginner 1: Drawing A CircleBeginner 2: TransformationsBeginner 3: ColorMore TransformationsIntermediateImage CompositionsPost-Processing 3D ScenesExporting And EmbeddingHow to serve files externally and fix CORS headersExporting PatchesExport using the cables command line interfaceExport via IframeExport creating a standalone executableExport to github (pages)Export and deploy to netlifyExport for Cables Standalone VersionExport a ZIP fileExternal triggers / functionsUsing variablesPreviewing / uploading exported cables patchesExamples for EmbeddingPermissionsUsersPatchesTeamsOpsMultiplayerPatchlistsCoding OpsCreating AttachmentsGeneral op/Port CallbacksPortsDynamic PortsArray PortsBoolean portsInteger Number PortsObject PortsString portsTrigger PortsFloating Point Number PortsGUI/UI attributesHello Op - Part 1LibrariesDeveloping OpsRenaming / Creating a new versionCreating Viz OpsGuidelinesObject PortsPatching Ops / SubPatchOpsWriting ShadersWeb Audio Op DevelopmentDeveloping CablesRepositoriesSet up local environmentScriptsHow to work with forksGenerated DocumentationLightingLightsShadowsWorking With AudioBasic Audio SetupWorking with EffectsReal-Time Audio Analyzation & Audio VisualizationOffline Audio Visualization & AnalyzationCommunicationcables APIOptimizing Performance In PatchesTools for debugging your patchHow to optimize cables patches with the Performance opHow to optimize cables patches with the ProfilerCommon pitfalls with the "usual suspects"Optimizing arraysDebugging Shaders with ShaderInfoFAQAudio in web browsersHow to make demoscene demos with cables.glEmbeddingHow to integrate my cables patch into my CMS (webflow/wix/squarespace/...)?How to remove grey rectangles on touch (mobile)?Why doesn't the DownloadTexture op work on iOS?How to disable page scrolling on mobile?Mobile tippsHow to run exported patches on your local machineTransparent CanvasFeatures and SupportHow to contribute code to cablesWill there be support for (animated) GIFs?Can i use a website as a texture?Screenshots and Video recordingHow to report a bug in cablesHow can I share a patch to get help?How can I support cables?Video playback in cablesGeneral questionsWhat is dev.cables.glHTML And CSS In CablesJavascript Frameworkscordova / phonegapelectronreactvuejsLicenses and paymentWhat license do i need to use cables?Will I have to pay for it in the future?How is my work licensed when using cables?Does cables support midi and OSC?Patch PermissionsMy User Profile & Social MediaShadertoyCables at schools and universitiesTechnical questionsWebGL1 and WebGL2

Scripts

build_all.sh

enters all repositories and runs npm run build

install_local.sh

tries to guess your OS, installs dependencies, creates needed directories and files and copies
cables_example.json to cables.json if it does not exist

update_repos.sh

reads the current nodeversion vom .nvmrc and walks the repositories,
pulls upstream changes and merges develop into the current branch, also rebuilds with npm if there
are changes in the remore repositories.

if given a branch, like update_repos.sh develop tries to switch all the repositories to that
branch before then merging develop and building.

if given force as a first parameter, like update_repos.sh force, will rebuild with npm,
even if there are no changes in git.

update_ops.sh

  • intended for community devenv only
  • updates patchops/userops/teamops/extensionops
  • repositories need to be checked out to cables/src/ops/users, cables/ops/teams, ...
  • pulls master and main for all repositories
  • runs npm run opdocs in cables_api to refresh caches

update_live.sh

  • intended for cables.gl only!
  • makes sure wanted node version is installed
  • makes sure all the repositories are on master branch
  • pulls master for all repositories
  • runs npm to build all the repositories
  • on live: run pm2 restart all afterward!

Found a problem? Edit this file on github and contribute to cables!