Export to github (pages)
Select the "GITHUB" option in the export dialog:
Prerequisites
- An account on github
- Any repository, create one here if needed (add at least one file, otherwise the repo doesn't exist for github).
- An access token for your github-user with at least "repo" permissions.
- If you use github's "fine grained permissions", make sure your token has "read and write" permission to the "contents" of your created repo.
- (if needed) Activate github pages for your repository in the repositories settings on github.
- Your repository needs to be made public for this to be free.
- You need to pick a branch when activating pages, remember this for the settings below.
Parameters
All these parameters can only be changed/entered by the owner of the patch. Exports can be done to configured deployments by all collaborators added to the patch.
Repository Owner
Put in the name of the repository owner, most of the time this is your github username.
If your repository URL is https://github.com/cables-gl/cables-cli/
your ownername will be cables-gl
Repository Name
Put in the name of the repository, if your repository URL is https://github.com/cables-gl/cables-cli/
the name of the repository will be cables-cli
Branch
This can be left blank, set to master
for older repositories or pick any branch you want the changes to be pushed to.
Subdirectory
If you want your patches to reside in a subdirectory of your repository, put the name of that directory here.
This is a good way to have multiple patches in the same repository but in different directories (patch1/
, patch2/
, ...)
Access Token
Enter your generated access token that has at least "repo" permissions in github.
Video Tutorial
WALKTHROUGH
- Enter the above information
- Click on button
- Wait for the two buttons to appear
- Click on "View Deployment" to visit your website on github
- Click on "Deploments overview" to see your repository on github
CAVEATS
- This will not work if there are any merge conflicts, so do not change any cables files from outside cables
- This will overwrite any patch that has been exported to the same repo/subdir-combination before
- Use git commit history to roll-back any mishaps
Export Options
You can choose how the contents of your export should look. The defaults should be fine for almost everything.
Include assets
If your patch uses uploaded files (textures, audio, data, ...), choose one of the following options to have these files included in the export.
Use "All" if you are generating filenames on the fly (iterators, arrays, ...) to make sure all files are available in the Export
- Automatic: Tries to guess which files are used in the patch and includes only used assets.
- All: Includes all the assets uploaded to the patch or referenced in there (safe option).
- None: No assets included in the export with smaller download size but some things might not work in the export.
Package
- Single Javascript File: Packages and minifies everything into one single javascript file to include.
- Multiple Files: Keeps the patch configuration, your code, and core code in separate files.
Skip Backups
- When deselecting this option, the export will include JSON-files for all the versions of your patch that can be re-imported into cables later.
Export without subdirectories
- Should you need the directory structure of your patch to be "flat" (no js/ or assets/ subdirectory) you can select this option.
- This will usually not be needed. Some platforms do not allow for accessing subdirectories though, and some setups of frameworks like react/vue also behave weirdly with subdirectories.
Minify Code
- Deselecting this option will make your code bigger, but more readable. While this might be useful in debugging situations, you usually don't want this in "production" (i.e. your finished code).
Add Source Maps
- When minifying code, this option will add source maps to your javascript files. This will make the code readable in dev-tools and may help in debugging situations, but it will have an additional download for users opening the dev-tools of their browser.
Minify GLSL
- Minify shadercode. Same as "Minify Code", but for GLSL-Shadercode.
Found a problem? Edit this file on github and contribute to cables!